What would your Leader AI be like?

MantaRevan

Emperor
Joined
Oct 9, 2011
Messages
1,541
If you were a leader in the game, how might you act? I've taken the important AI flavors and copied them here, put in what your values might be, and put them in a spoiler.:)
Spoiler :

Victory Competitiveness
Wonder Competitiveness
City State Competitiveness
Boldness
Diplo Balance
Warmonger hate
Denounce Willingness
Friendship Willingness
Loyalty
Neediness
Forgiveness
Chattiness
Meanness
War
Hostile
Deceptive
Afraid
Friendly
Neutral
Offense
Defense
City Defense
Military Training
Recon
Ranged
Mobile
Naval
Infrastructure
Gold
Science
Culture
Happiness
Great People
Wonder
Religion
Diplomacy
Nuke
Espionage
 
The values go from 1 - 10, right?

Spoiler :
Victory Competitiveness = 5
Wonder Competitiveness = 7
City State Competitiveness = 1
Boldness = 5
Diplo Balance = 1
Warmonger hate = 8
Denounce Willingness = 10
Friendship Willingness = 9
Loyalty = 4
Neediness = 2
Forgiveness = 1
Chattiness = 1
Meanness = 3
War = 3
Hostile = 4
Deceptive = 1
Afraid = 1
Friendly = 1
Neutral = 10
Offense = 4
Defense = 9
City Defense = 10
Military Training = 4
Recon = 1
Ranged = 5
Mobile = 2 (I've never understood exactly what mobile meant...)
Naval = 2
Infrastructure = 7
Gold = 7
Science = 8
Culture = 7
Happiness = 1 (In my games my people have serious happiness issues... :p)
Great People = 4
Wonder = 6
Religion = 8
Diplomacy = 2
Nuke = 6 (sometime I decide to purposely delay my impending victory... just so I can purchase some nuclear missiles to destroy the biggest cities of those who have treated me like crap the entire game :nuke:)
Espionage = 2
 
I think mobile is the tendency or preference for mounted units and later gunships and tanks or whatever. The values are supposed to range from 1-10, but Shaka has an 11 in expansion, so I guess that's a thing.
Spoiler :
Victory Competitiveness4
Wonder Competitiveness7
CS Competitiveness 5
Boldness 2
Diplo Balance 5
Warmonger hate 9
Denounce Willingness 8
Friendship Willingness 5
Loyalty 3
Neediness 6
Forgiveness 6
Chattiness 7
Meanness 4
War 4
Hostile 6
Deceptive 7
Afraid 5
Friendly 5
Neutral 8
Offense 4
Defense 6
City Defense 6
Military Training 3
Recon 5
Ranged 6
Mobile 4
Naval 6
Infrastructure 8
Gold 6
Science 9
Culture 4
Happiness 7
Great People 6
Wonder 6
Religion 2
Diplomacy 5
Nuke 4
Espionage 6

My AI would probably just be a more deceptive, less religious Sejong.
 
Spoiler :
Victory Competitiveness - 9
Wonder Competitivenes - 7
City State Competitiveness - 4
Boldness - 3
Diplo Balance - 5
Warmonger hate - 1
Denounce Willingness - 3
Friendship Willingness - 6
Loyalty - 4
Neediness - 2
Forgiveness - 3
Chattiness - 5
Meanness - 7
War - 3
Hostile - 3
Deceptive - 5
Afraid - 1
Friendly - 6
Neutral - 5
Offense - 4
Defense - 7
City Defense - 8
Military Training - 4
Recon - 8
Ranged - 8
Mobile - 2
Naval - 5
Infrastructure - 7
Gold - 6
Science - 8
Culture - 9
Happiness - 6
Great People - 8
Wonder - 7
Religion - 7
Diplomacy - 5
Nuke - 3
Espionage - 8


Pretty much the warmonger's best friend. I don't care how many civs you're taking out, as long as you stay friendly with me you can expect trade routes. I'm unlikely to join your wars but I'll gladly finance them; in fact, I would appreciate it if you stomp on the other peaceful civs as much as you like, I enjoy the lack of competition for the key wonders. The go to strategy is Autocracy Culture; just make sure you're watching your tourism bar, because unlike you, I can stay your friend forever and still stomp you in the end...
 
A lot of my behavior depends on my power and civ I'm playing as, but this is what I imagine my usual peacemongering self plays like.

Spoiler :

Victory Competitiveness 8
Wonder Competitiveness 7
City State Competitiveness 9
Boldness 4
Diplo Balance
Warmonger hate 6
Denounce Willingness 4
Friendship Willingness 7
Loyalty 9
Neediness 5
Forgiveness 10
Chattiness 8
Meanness 4
War 3
Hostile 2
Deceptive 3
Afraid 7
Friendly 8
Neutral 6
Offense 2
Defense 7
City Defense 2
Military Training 4
Recon 7
Ranged 9
Mobile 3
Naval 6
Infrastructure 8
Gold 7
Science 10
Culture 4
Happiness 4
Great People 3
Wonder 7
Religion 2
Diplomacy 8
Nuke 3
Espionage 8
 
Spoiler :
Victory Competitiveness 6
Wonder Competitiveness 9
City State Competitiveness 9
Boldness 10
Diplo Balance 5
Warmonger hate 2
Denounce Willingness 7
Friendship Willingness 9
Loyalty 10
Neediness 2
Forgiveness 1
Chattiness 1
Meanness 1
War 9
Hostile 4
Deceptive 2
Afraid 1
Friendly 9
Neutral 5
Offense 9
Defense 7
City Defense 8
Military Training 9
Recon 1
Ranged 7
Mobile 7
Naval 10
Infrastructure 10
Gold 8
Science 6
Culture 8
Happiness 6
Great People 6
Wonder 10
Religion 4
Diplomacy 7
Nuke 14
Espionage 9

I love everyone until they give me a reason to use nukes :goodjob:
 
Spoiler :
Victory Competitiveness - 7
Wonder Competitiveness - 9
City State Competitiveness - 9
Boldness - 5
Diplo Balance - 6
Warmonger hate - 4
Denounce Willingness - 4
Friendship Willingness - 10
Loyalty - 9
Neediness - 7
Forgiveness - 9
Chattiness - 4
Meanness - 2
War - 5
Hostile - 3
Deceptive - 2
Afraid - 1
Friendly - 8
Neutral - 3
Offense - 5
Defense - 9
City Defense - 10
Military Training - 10
Recon - 3
Ranged - 8
Mobile - 5
Naval - 7
Infrastructure -10
Gold - 9
Science - 8
Culture - 8
Happiness - 9
Great People - 10
Wonder - 7
Religion - 4
Diplomacy - 9
Nuke - 3
Espionage - 6


I'm a peacemonger who likes to play diplomatically, but I focus too much on my infrastructure (tile improvements/buildings/wonders) and neglect my military until at least the Renaissance (I like my military units to start off with at least two promotions!)
 
I generally go for any wonder possible (if its good). I like conquering my closest neighbour in the renaissance. I rarely get a city conquered because I usually have a decent sized military with cash to buy more when needed. I always play high culture (SP are awesome). I never make deals with the person the world hates. Somewhat like Ramesses.
Spoiler :
Victory Competitiveness- 10
Wonder Competitiveness- 10
City State Competitiveness- 5
Boldness-3
Diplo Balance-4
Warmonger hate- 2
Denounce Willingness- 1
Friendship Willingness - 9
Loyalty -5
Neediness- 1
Forgiveness-4
Chattiness- 1
Meanness- 3
War- 6
Hostile- 7
Deceptive- 5
Afraid- 7
Friendly- 7
Neutral- 10
Offense - 4
Defense -9
City Defense -4
Military Training- 7
Recon- 8
Ranged- 9
Mobile - 3
Naval - 3
Infrastructure- 10
Gold- 8
Science - 7
Culture- 7
Happiness - 5
Great People- 9
Wonder- 9
Religion - 7
Diplomacy- 7
Nuke - 4
Espionage- 7
 
I'm kind of a dick.
Spoiler :

Victory Competitiveness 12
Wonder Competitiveness 5
City State Competitiveness 6
Boldness 8
Diplo Balance 8
Warmonger hate 2
Denounce Willingness 5
Friendship Willingness 8
Loyalty 1
Neediness 2
Forgiveness 3
Chattiness 4
Meanness 10
War 8
Hostile 7
Deceptive 12
Afraid 1
Friendly 5
Neutral 5
Offense 10
Defense 5
City Defense 4
Military Training 6
Recon 6
Ranged 8
Mobile 5
Naval 5
Infrastructure 5
Gold 10
Science 12
Culture 6
Happiness 6
Great People 7
Wonder 4
Religion 5
Diplomacy 4
Nuke 12
Espionage 7


(For the record: In-game there is a +/- 1 random modifier AFAIK for each value, so 11/12 means always)
 
Spoiler :
Victory Competitiveness=5
Wonder Competitiveness=3
City State Competitiveness=3
Boldness=6
Diplo Balance=7
Warmonger hate=10
Denounce Willingness=7
Friendship Willingness=9
Loyalty=10
Neediness=2
Forgiveness=6
Chattiness=1
Meanness=3
War=4
Hostile=6
Deceptive=2
Afraid=5
Friendly=7
Neutral=8
Offense=5
Defense=8
City Defense=4
Military Training=4
Recon=7
Ranged=8
Mobile=3
Naval=3
Infrastructure=9
Gold=5
Science=9
Culture=3
Happiness=3
Great People=4
Wonder=4
Religion=8
Diplomacy=6
Nuke=2
Espionage=5



I'm a builder, but will go to war if I have to. I am not a dick :lol:
 
More of a casual, peace-loving player.
Spoiler :

Victory Competitiveness 8
Wonder Competitiveness 7
City State Competitiveness 4
Boldness 5
Diplo Balance 7
Warmonger hate 6
Denounce Willingness 3
Friendship Willingness 8
Loyalty 8
Neediness 7
Forgiveness 5
Chattiness 4
Meanness 2
War 4
Hostile 3
Deceptive 3
Afraid 6
Friendly 9
Neutral 7
Offense 5
Defense 8
City Defense 7
Military Training 5
Recon 9
Ranged 7
Mobile 5
Naval 4
Infrastructure 10
Gold 8
Science 10
Culture 5
Happiness 5
Great People 7
Wonder 8
Religion 8
Diplomacy 3
Nuke 2
Espionage 3
 
I tend to favor Science and allies among the other civs, but I don't have anything against war to teach my foes a lesson if they need it. My offensive armies usually have a core of Cavalry units, something I feel I'm unique in doing. I rarely ever found a religion, and if I get a Pantheon, it's was probably through a ruin by accident. I don't like building any early wonders, and usually wait until I get a Great Engineer until I build anything that takes more than 15 turns in my capital.
I never build any culture buildings, except Monuments, of course.
Spoiler :
Victory Competitiveness 9
Wonder Competitiveness 4
City State Competitiveness 4
Boldness 8
Diplo Balance 8
Warmonger hate 3
Denounce Willingness 4
Friendship Willingness 8
Loyalty 9
Neediness 3
Forgiveness 6
Chattiness 4
Meanness 3
War 7
Hostile 6
Deceptive 3
Afraid 2
Friendly 8
Neutral 8
Offense 7
Defense 8
City Defense 5
Military Training 5
Recon 6
Ranged 3
Mobile 7
Naval 3
Infrastructure 6
Gold 7
Science 9
Culture 2
Happiness 5
Great People 7
Wonder 4
Religion 1
Diplomacy 3
Nuke 6
Espionage 8
 
I tend to be a peaceful builder with temporary lapses of warmongering lebensraum

Spoiler :

Victory Competitiveness 8
Wonder Competitiveness 5
City State Competitiveness 7
Boldness 5
Diplo Balance 6
Warmonger hate 1
Denounce Willingness 6
Friendship Willingness 6
Loyalty 8
Neediness 2
Forgiveness 7
Chattiness 1
Meanness 3
War 5
Hostile 2
Deceptive 3
Afraid 1
Friendly 8
Neutral 5
Offense 6
Defense 8
City Defense 9
Military Training 9
Recon 10
Ranged 10
Mobile 10
Naval 6
Infrastructure 11
Gold 7
Science 11
Culture 7
Happiness 9
Great People 5
Wonder 5
Religion 4
Diplomacy 6
Nuke 2
 
Passive aggressive hammer fanatic, only attacks either very early in the game or after cannons / frigates are in play, tends not to build enough units before that :sad: Doesn't focus on any particular victory type and tends to underperform as a result. Nevertheless, kill on sight because the little winker will stab you in the back the second he's got the capability.
 
Sorry. My leader is greedy and arrogant.
Spoiler :

Victory Competitiveness - 999999999999999999999999999999
Wonder Competitiveness - 999999999999999999999999999999
City State Competitiveness - 999999999999999999999999999999
Boldness - 999999999999999999999999999999
Diplo Balance - -999999999999999999999999999999
Warmonger hate - 999999999999999999999999999999
Denounce Willingness - 999999999999999999999999999999
Friendship Willingness - -999999999999999999999999999999
Loyalty - -999999999999999999999999999999
Neediness - 999999999999999999999999999999
Forgiveness - -999999999999999999999999999999
Chattiness - 999999999999999999999999999999
Meanness - 999999999999999999999999999999
War - 999999999999999999999999999999
Hostile - 999999999999999999999999999999
Deceptive - 999999999999999999999999999999
Afraid - -999999999999999999999999999999
Friendly - -999999999999999999999999999999
Neutral - -999999999999999999999999999999
Offense - 999999999999999999999999999999
Defense - 999999999999999999999999999999
City Defense - 999999999999999999999999999999
Military Training - 999999999999999999999999999999
Recon - 999999999999999999999999999999
Ranged - 999999999999999999999999999999
Mobile - 999999999999999999999999999999
Naval - 999999999999999999999999999999
Infrastructure - 999999999999999999999999999999
Gold - 999999999999999999999999999999
Science - 999999999999999999999999999999
Culture - 999999999999999999999999999999
Happiness - 999999999999999999999999999999
Great People - 999999999999999999999999999999
Wonder - 999999999999999999999999999999
Religion - 999999999999999999999999999999
Diplomacy - 999999999999999999999999999999
Nuke - 999999999999999999999999999999
Espionage - 999999999999999999999999999999
 
Sorry. My leader is greedy and arrogant.
Spoiler :

Victory Competitiveness - 999999999999999999999999999999
Wonder Competitiveness - 999999999999999999999999999999
City State Competitiveness - 999999999999999999999999999999
Boldness - 999999999999999999999999999999
Diplo Balance - -999999999999999999999999999999
Warmonger hate - 999999999999999999999999999999
Denounce Willingness - 999999999999999999999999999999
Friendship Willingness - -999999999999999999999999999999
Loyalty - -999999999999999999999999999999
Neediness - 999999999999999999999999999999
Forgiveness - -999999999999999999999999999999
Chattiness - 999999999999999999999999999999
Meanness - 999999999999999999999999999999
War - 999999999999999999999999999999
Hostile - 999999999999999999999999999999
Deceptive - 999999999999999999999999999999
Afraid - -999999999999999999999999999999
Friendly - -999999999999999999999999999999
Neutral - -999999999999999999999999999999
Offense - 999999999999999999999999999999
Defense - 999999999999999999999999999999
City Defense - 999999999999999999999999999999
Military Training - 999999999999999999999999999999
Recon - 999999999999999999999999999999
Ranged - 999999999999999999999999999999
Mobile - 999999999999999999999999999999
Naval - 999999999999999999999999999999
Infrastructure - 999999999999999999999999999999
Gold - 999999999999999999999999999999
Science - 999999999999999999999999999999
Culture - 999999999999999999999999999999
Happiness - 999999999999999999999999999999
Great People - 999999999999999999999999999999
Wonder - 999999999999999999999999999999
Religion - 999999999999999999999999999999
Diplomacy - 999999999999999999999999999999
Nuke - 999999999999999999999999999999
Espionage - 999999999999999999999999999999
Well, at least you're loyal. Good enough for me! How about we form an alliance?
 
Victory Competitiveness 8
Wonder Competitiveness 8
City State Competitiveness 8
Boldness 7
Diplo Balance 7
Warmonger hate 4
Denounce Willingness 7
Friendship Willingness 7
Loyalty 8
Neediness 5
Forgiveness 3
Chattiness 6
Meanness 7
War 6
Hostile 3
Deceptive 3
Afraid 2
Friendly 5
Neutral 8
Offense 5
Defense 6
City Defense 7
Military Training 5
Recon 5
Ranged 9
Mobile 3
Naval 6
Infrastructure 9
Gold 5
Science 10
Culture 7
Happiness 7
Great People 8
Wonder 8
Religion 6
Diplomacy 7
Nuke 3
Espionage 8


Did those based on how I usually play. If I'm playing a warmonger like Mongolia, values may change, but science is always 10. Religion would be 5, but since I almost always start near a faith-based mountain, I decided to give it a 6...

I rarely say "no" to DoFs, unless they're from guys like Ramkhamhaeng (he always gets cocky and sets all his cities too close after dof) before at least modern era when they can no longer piss me off a lot with insane expansion.

I gave denounce willingness a 7, because I'll do it if I want to provoke a war, want to get my friends to hate someone, want my friends to like me or if I have enough CS quests asking me to... Or if someone's very annoying (unless we have DoF, long backstab penalty even with civs you didn't met is not a good thing to have)




Now someone should change the values of some civs in-game to those written in this thread and have them all fight on a huge map. Would be interesting to see who wins, who runaways, who becomes Askia/Isabella (punching bag).
 
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