Yeah, I may have made some mistakes in prior turns(if I did I could load a save game, was pretty tired when playing this last night), I'm not sure if building the Barracks was worthwhile at the time, I basically didn't have a Horse connected up yet(so couldn't build War Chariot), and didn't see much use for building a Settler(no where else to expand) or Worker(only two cities without much more required to work on) so I built Barracks since I'm playing on going for a War Chariot spam attack. Unsure if the Obelisk was worth building, when I built Obelisk I didn't have writing I managed to trade for that, but I figured I should try and get a specialist out, Obelisk costs a lot less hammers than Library meaning I'll get more War Chariots out this way, and then I can bulb Theology and maybe find Christianity(there's no nearby religions it seems, Theocracy would help war mongering, and I can use Theology to trade for things). I also wasn't sure if Lighthouse was worth building or if I should start spamming War Chariots. I struggle at evaluating when to build these types of buildings, to provide long term value, or when it's better to simply mass military units. I want to conquer my neighbours whilst they don't appear to have metals and stuck on Archers.
Maybe I needed to build a Galley instead of a Lighthouse? I don't usually go for Fishing as I seem to then need to build a navy to defend my fishing improvements. Since I now have a fishing improvement, maybe I need to build Galley first? It's dubious because I'm taking a long time to start spamming those War Chariots.