drewisfat
King
- Joined
- Feb 8, 2011
- Messages
- 995
Tough love advice to improve your game and hopefully help you better enjoy the game.
- Unload advciv mod.
- Play normal/standard instead of mara/huge.
- Make your civ "Random".
- Play the first map you get.
- Play on EMPEROR difficulty until you win several games in a row.
I have nothing against the mod but it's going to make getting advice impossible and it's going to confuse you on what's BTS and what's the mod. Everyone here is using BAT or Buffy. For instance, all discussion on galleys so far has been incorrect. Advciv keeps the kmod change of giving barb galleys -10% str making them much more manageable, but surprise, apparently later on they can drop units on you. Be really sad to learn that the hard way on turn 100. The main point of the mod is actually to drastically rework barbarians - something you're not even going to experience here as the AI is blocking them all out anyways. You've mentioned a quest to find who can beat advciv on deity. I'm not sure anyone here has (it's newer) but multiple people here (me, fippy, shakabrade) have beaten kmod on deity normal speed, and several others could (at least with a strong start/civ). This is an order of magnitude harder than advciv mara, just by virtue of game speed and the AI starting with 2 settlers. It's a bit of a weird flex but you seem really interested in it.
You're fooling yourself with crutches, super OP unique units, and then making them 10x better by rolling marathon where war is much much easier. This is going to distort good advice, because yeah instead of building up your civ you just want to pump units out of the gate. "Huge" only makes up some of the difficulty from going mara, and it drastically distorts tech trading. Furthermore, it's much harder to focus on micro when you've got a lot more turns to play through and an overwhelming number of cities. I suggest playing pangaea maps at least for a while for this very reason. They're easier on avg, but they're fun, quick, and teach good habits. No one here is buying that you're an IMM player nonetheless a DEI player when you suggest skirmisher rushes and run priests instead of work silver mines. If you have a bet with someone or a weird bucket list, go boot up a duel map and take out a deity AI with Qs to get it out of your system, it means about as much as playing with egypt on marathon rerolling non-horse starts.
I'll finally have free time to civ this weekend. If you're interested and have a way of streaming or sharing screen (can just be over discord) send me a priv message and I can help you out live for a few hours. While forum advice is great, it's inherently delayed and most people are unwilling to go slow enough to not miss anything.
- Unload advciv mod.
- Play normal/standard instead of mara/huge.
- Make your civ "Random".
- Play the first map you get.
- Play on EMPEROR difficulty until you win several games in a row.
I have nothing against the mod but it's going to make getting advice impossible and it's going to confuse you on what's BTS and what's the mod. Everyone here is using BAT or Buffy. For instance, all discussion on galleys so far has been incorrect. Advciv keeps the kmod change of giving barb galleys -10% str making them much more manageable, but surprise, apparently later on they can drop units on you. Be really sad to learn that the hard way on turn 100. The main point of the mod is actually to drastically rework barbarians - something you're not even going to experience here as the AI is blocking them all out anyways. You've mentioned a quest to find who can beat advciv on deity. I'm not sure anyone here has (it's newer) but multiple people here (me, fippy, shakabrade) have beaten kmod on deity normal speed, and several others could (at least with a strong start/civ). This is an order of magnitude harder than advciv mara, just by virtue of game speed and the AI starting with 2 settlers. It's a bit of a weird flex but you seem really interested in it.
You're fooling yourself with crutches, super OP unique units, and then making them 10x better by rolling marathon where war is much much easier. This is going to distort good advice, because yeah instead of building up your civ you just want to pump units out of the gate. "Huge" only makes up some of the difficulty from going mara, and it drastically distorts tech trading. Furthermore, it's much harder to focus on micro when you've got a lot more turns to play through and an overwhelming number of cities. I suggest playing pangaea maps at least for a while for this very reason. They're easier on avg, but they're fun, quick, and teach good habits. No one here is buying that you're an IMM player nonetheless a DEI player when you suggest skirmisher rushes and run priests instead of work silver mines. If you have a bet with someone or a weird bucket list, go boot up a duel map and take out a deity AI with Qs to get it out of your system, it means about as much as playing with egypt on marathon rerolling non-horse starts.
I'll finally have free time to civ this weekend. If you're interested and have a way of streaming or sharing screen (can just be over discord) send me a priv message and I can help you out live for a few hours. While forum advice is great, it's inherently delayed and most people are unwilling to go slow enough to not miss anything.