Shaitan
der Besucher
I'm looking to exclude the industrial and modern eras for a scenario using my British Isles mod. Has anyone tried to do this before?
I had a couple ideas to try:
Make circular research trees so the first techs in industrial age are dependent on having other techs further down the tree. I'm afraid this might cause a crash. You have to pick a tech to research but there are no legal techs to research.
Delete the improvements/units allowed by industrial/modern techs. Would allow score for research and techs for trading while keeping the world in the middle ages. Would allow all of the wonders to be built.
Maybe just increase tech costs so industrial age costs twice as much and modern three or four times as much. This would increase the time spent with older techs prominent but still allow progress. Would also still make the wonders available.
Any thoughts?
I had a couple ideas to try:
Make circular research trees so the first techs in industrial age are dependent on having other techs further down the tree. I'm afraid this might cause a crash. You have to pick a tech to research but there are no legal techs to research.
Delete the improvements/units allowed by industrial/modern techs. Would allow score for research and techs for trading while keeping the world in the middle ages. Would allow all of the wonders to be built.
Maybe just increase tech costs so industrial age costs twice as much and modern three or four times as much. This would increase the time spent with older techs prominent but still allow progress. Would also still make the wonders available.
Any thoughts?