Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
Please list # of cities you had, the turn number, total science output, and anything else you feel was significant.
Numbers to beat: (standard/standard/hutama)
alpaca:
Turn 125 - 95 (OCC adjusted)
Turn 150 - 204
Turn 160 - 252
Turn 170 - 344
T203 Purity Victory
Examples from my last game: (Standard, Standard, Hutama, Soyuz)
100 beakers on t100, 5 cities, 9 external trade routes. (84 OCC)
260 beakers on t160, 6 cities, 18 external TR. (226 OCC w/ 3% virtue)
590 beakers on t209, 7 cities, 23 external TR. (502 OCC w/ 3% virtue)
Purity Victory t223
Just trying to get a feel for what "good" is. The above game was an experiment. I avoided growth to stay happy. Worked fairly well but avoiding growth is a bad choice for a Purity game IMHO because of the hammers needed for the gate.
Numbers to beat: (standard/standard/hutama)
alpaca:
Turn 125 - 95 (OCC adjusted)
Turn 150 - 204
Turn 160 - 252
Turn 170 - 344
T203 Purity Victory
Examples from my last game: (Standard, Standard, Hutama, Soyuz)
100 beakers on t100, 5 cities, 9 external trade routes. (84 OCC)
260 beakers on t160, 6 cities, 18 external TR. (226 OCC w/ 3% virtue)
590 beakers on t209, 7 cities, 23 external TR. (502 OCC w/ 3% virtue)
Purity Victory t223
Just trying to get a feel for what "good" is. The above game was an experiment. I avoided growth to stay happy. Worked fairly well but avoiding growth is a bad choice for a Purity game IMHO because of the hammers needed for the gate.