What's the fastest science rate you've managed?

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Cromagnus

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Please list # of cities you had, the turn number, total science output, and anything else you feel was significant.

Numbers to beat: (standard/standard/hutama)
alpaca:
Turn 125 - 95 (OCC adjusted)
Turn 150 - 204
Turn 160 - 252
Turn 170 - 344
T203 Purity Victory

Examples from my last game: (Standard, Standard, Hutama, Soyuz)

100 beakers on t100, 5 cities, 9 external trade routes. (84 OCC)
260 beakers on t160, 6 cities, 18 external TR. (226 OCC w/ 3% virtue)
590 beakers on t209, 7 cities, 23 external TR. (502 OCC w/ 3% virtue)
Purity Victory t223

Just trying to get a feel for what "good" is. The above game was an experiment. I avoided growth to stay happy. Worked fairly well but avoiding growth is a bad choice for a Purity game IMHO because of the hammers needed for the gate.
 
PAC, Quick Speed

380 beakers on Turn 161, 9 cities, 3 Trade Routes to Stations, 3 foreign TRs.

1500 beakers on t220, 11 cities, 2 Trade Routes to Stations, no foreign TRs.
 
Spoiler :


Picture as proof. 1204 Beakers on turn 849, Marathon Game, 8 cities, 24 foreign Trade Routes.

Moderator Action: Spoiler tag added. Please use these when posting wide images.
 
800ish, standard speed, six cities, 24 external trade routes, 12 internal and that was on turn 220ish. Best science game by far.
 
850ish beakers, 10 cities, on quick and turn 250ish. Much of that is from external trade routes, internal ones from building and specialists.
 
Seeing that knowledge can reduce the per-city penalty, might I suggest to post normalized science yields instead:

For normal size, normal speed Beakers per turn/(number of non-capital cities * 0.05 + 1) if you don't have Networked Datalinks, or Beakers per turn/(number of non-capital cities * 0.03 + 1) if you do. This will accurately represent your research speed.

Alternatively, post the cost of a third-ring tech in addition to the total beaker output. On normal speed they cost 2480 if you have only one city.
 
My latest game (Standard speed, Massive, Daoming, Apollo):

1278 beakers, turn 227, 7 cities, (turn of settle victory)
Had around 900? beakers t200

6 internal TRs going to capital, rest international

Spoiler :




Was just testing a 6 science -> 8 industry (purity) build. Rushed Ectoplasm, farmed up capital, mass academies/science everywhere else.

Had little military (peaceful game), but I could've got much bigger if I weren't lazy about trade routes and continued to build more cities. I just wanted to mass wonders in capital (had 15 at this point) to see how big I could get it. I did have ridiculous amounts of culture (34 affinities)

Water routes are broken as hell, makes a capital near water insanely powerful. Also disappointing how awful most of the wonders are, not quite sure what the reasoning behind that is.
 
PAC, Quick Speed

380 beakers on Turn 161, 9 cities, 3 Trade Routes to Stations, 3 foreign TRs.

1500 beakers on t220, 11 cities, 2 Trade Routes to Stations, no foreign TRs.

What was the rough size of your cities? This game seems like a good argument that academy spam with internal TRs > ICS external TRs.
 
I got to a bit over 1250 with about 12 cities in my last game. Still didn't manage to complete the tech tree.
 
With 50 cities, you need to divide that by 350%, unless you have knowledge filled out.

Surrogacy in 5 turns on epic (8,730 total beakers needed), playing on massive map reduces science penalty for number of cities. That's 1.8% science penalty per city with the virtue.
 
Got about 1400 with about twenty cities on a massive Archipelago map for my first game.
 
In my first game: Standard, Gemini, Small, Turn 250 I had 2000 research :D .
In my second game: Marathon, Apollo, Small, Turn 400, I had 400 research.
 
Here are some numbers from my last Apollo all standard game with Hutama, wide ignoring health, using all exploits (selling AI stuff for single favors, most notably). 25 cities at the end of the game. Effective science yield - i.e. how many beakers it would correspond to if you played OCC:

Turn 125 - 95
Turn 150 - 204
Turn 160 - 252
Turn 170 - 344
Turn 180 - 490 (although most of my cities were already set to research here, so maybe reduce this by 60 or so)

After that point it was pretty useless to take further notes because I just didn't give a damn anymore. The emancipation gate went up in turn 192, victory was achieved in turn 203 (building an ANGEL every turn in my main production city). So at the end I was able to research a ring 3 tech in 5 turns. I also had 6 operatives busy stealing tech points, each of which provided 20% of a tech whenever it worked, which was about every 7 turns or so on average at that point.
 
What was the rough size of your cities? This game seems like a good argument that academy spam with internal TRs > ICS external TRs.

My City Sizes were:
39, 25, 31, 26, 32, 25, 28, 24, 26, 24, 3

I had 1095 Science from Cities
35 from Trade Routes
113 from Health
277 from Culture

And I had a total of 0 Academies. All the Science came from other improvements and resources. I probably should have built a few, but it didn't seem necessary since I was finishing techs so fast.

Best Wishes,
Joseph
 
Here are some numbers from my last Apollo all standard game with Hutama, wide ignoring health, using all exploits (selling AI stuff for single favors, most notably). 25 cities at the end of the game. Effective science yield - i.e. how many beakers it would correspond to if you played OCC:

Turn 125 - 95
Turn 150 - 204
Turn 160 - 252
Turn 170 - 344
Turn 180 - 490 (although most of my cities were already set to research here, so maybe reduce this by 60 or so)

After that point it was pretty useless to take further notes because I just didn't give a damn anymore. The emancipation gate went up in turn 192, victory was achieved in turn 203 (building an ANGEL every turn in my main production city). So at the end I was able to research a ring 3 tech in 5 turns. I also had 6 operatives busy stealing tech points, each of which provided 20% of a tech whenever it worked, which was about every 7 turns or so on average at that point.

Impressive numbers. In my game I had comparable numbers up until t150 or so but I stopped expanding. Clearly with trade routes being the way they are, that is a mistake.

I'm going to quote your numbers in the first post as the new "standard" for science rate. (Until someone can top it)
 
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