What's the point of Biomissiles in Nextwar?

Well they seem to cause a lot of damage compared to normal missiles. However, you can reduce a unit's strength by 15% but get a 75% damage reduction from biomissiles :yuck:

Next War is messed up... heavily
 
Well they seem to cause a lot of damage compared to normal missiles. However, you can reduce a unit's strength by 15% but get a 75% damage reduction from biomissiles :yuck:

Next War is messed up... heavily

Oh yea... that's kinda stupid. But I guess that's to penlize civs that haven't researched bioweapons?
 
i believe the biomissile should do collateral and splash damage to compensate for their low strength and their low evasion chance.
 
What biomissiles really need to do is kill off population if you use them on a city, like nerve gas did on Alpha Centauri.
 
Concur.

Although, to be fair, I never saw the point of normal missiles either. Why build a missile when you could be building a tank?
 
Wouldn't you just be better to build 2 tanks, though, instead of 1 tank and 1 missile? The first tank might die, but the missile will CERTAINLY die.
 
Yes, but then your tank has a better chance of winning. Besides that, aircraft can be shot down while trying to bomb the enemy. Missiles cannot. They die, but they always hit their target and do more damage than a bomber. (hopefully!)

Besides, you try loading 4 Stealth Bombers onto a Missile Cruiser or a Submarine!
 
Eh, I'm with Psynonif. I'll just stick to using Stealth bombers (which very rarely get shot down) plus masses of tanks, rather than wasting all my hammers on disposable units.
 
True, but you could use those hammers that you spent making your submarine + missiles to build more tanks, allowing you to actually capture that beachhead city and... move in the stealth bombers. :)
 
True, but I was talking about Missile Cruisers, not Submarines. You can't load a Stealth Bomber onto a missile cruiser and missile cruisers can be used to destroy enemy coastal defences and enemy ships :)
 
The bio-missiles are supposed to reduce population when used in cities according to the NextWar civilopedia, but they don't seem to do that.

At some point in the future, I might try to fix that in my NextWar mod.
 
Well, I like putting Missiles onto subs and Missile Cruisers since they're cheap to build.

If you don't have an invasion force handy, you can use these to buy you some time. I like using subs to blockade enemy territories or watching for incoming attacks. In the meantime, I can get my fleet and invasion force into position. Of course, if you're smart, you could borrow from real-world militaries like the US military and set up something similar to what the US Navy and Marine Corps do. The Marines are using what's called a Maritime Preposition Force (MPF). Thus, I have my invasion force (say, minimum 4 Transports fully loaded with Marines, Tanks, Helicopters, Transport Helicopters, etc.) with an accompanying fleet (say, 1-2 to Carriers with 1 Battleship, 2 Destroyers, etc.). The Submarines would already be in place to watch for enemy ships that might attack my invasion force/fleet. Since they are carrying Missiles, I can launch ahead of the killing blow to weaken the enemy ship to minimize damage to my own vessels--crucial for a sustained conflict where you don't have time to lose tempo repairing a ship. Meanwhile, my MPF moves into position. The Fighter Jets scream overhead and weaken the enemy to prepare for Amphibious Assault (which, btw, seems to be better done with Tanks than Marines, which I find hilarious).

I could also use the Missiles to weaken city defenses without hurting my own units, etc.
 
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