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whats the specs of the system you play civ3 on?

Jared11

Chieftain
Joined
Sep 21, 2008
Messages
60
my "mod" is about 265 megs

my pc is a
ASUS P8Z77-V, i5 3570K 3.4GHz, CorsairVS 16GB1600mhz, evga gtx 550, wd 1tb 7200rpm
 
Jeez, I never know these things.
AMD 64 processor 1.81GHz my videocard is Radeon X1950.

It runs Civ3 very well.
 
I've played Civ3 long enough that I've played it on several different systems. You don't really need great specs though, aside from processor speed and cache for huge maps. And aside from really old systems and those with small SSDs, mod size usually won't be a problem (although there are a few > 1 GB mods).

So in order from played-most-Civ3-on to played-least-Civ3-on (leaving out specs that are way more powerful than need be):

1. Pentium 4 2.66 GHz, 512 MB RAM (later 1024 MB), GeForce 4 MX 440, 120 GB HDD, Windows XP. Pretty good, but a bit underpowered for super-sized maps. Main PC till mid-2007; I played most of my Conquest of the World story on this despite it being a very big map. Now retired.
2. Core 2 Duo at 2.2 GHz, 160 GB HDD (later 320 GB), Windows XP. My trusty laptop. Better with gigantic maps. Still used fairly regularly.
3. Core i5 2500K at 3.3 to 3.9 GHz, 2 TB HDD, Windows XP. My current desktop. Better yet with gigantic maps, although it's still possible to get long IBT times on sufficiently big maps with sufficiently many civs.
4. Pentium II 450 MHz, 128 MB RAM, 8 MB Matrox Millenia GPU, 13 GB HDD, Windows 98. What I had when I got Civ3. Didn't work at first, probably due to old drivers, but got it working (albeit with somewhat choppy graphics) about 5 years later. Now retired.

It's also worth noting that having multiple cores doesn't help with Civ3. A second one might help slightly since background tasks can use it, but Civ itself can only use one core of a CPU. So get the best per-core CPU that fits in your budget if Civ3 is your primary game, and forget about pretty much everything else.
 
I've played Civ3 long enough that I've played it on several different systems. You don't really need great specs though, aside from processor speed and cache for huge maps. And aside from really old systems and those with small SSDs, mod size usually won't be a problem (although there are a few > 1 GB mods).

So in order from played-most-Civ3-on to played-least-Civ3-on (leaving out specs that are way more powerful than need be):

1. Pentium 4 2.66 GHz, 512 MB RAM (later 1024 MB), GeForce 4 MX 440, 120 GB HDD, Windows XP. Pretty good, but a bit underpowered for super-sized maps. Main PC till mid-2007; I played most of my Conquest of the World story on this despite it being a very big map. Now retired.
2. Core 2 Duo at 2.2 GHz, 160 GB HDD (later 320 GB), Windows XP. My trusty laptop. Better with gigantic maps. Still used fairly regularly.
3. Core i5 2500K at 3.3 to 3.9 GHz, 2 TB HDD, Windows XP. My current desktop. Better yet with gigantic maps, although it's still possible to get long IBT times on sufficiently big maps with sufficiently many civs.
4. Pentium II 450 MHz, 128 MB RAM, 8 MB Matrox Millenia GPU, 13 GB HDD, Windows 98. What I had when I got Civ3. Didn't work at first, probably due to old drivers, but got it working (albeit with somewhat choppy graphics) about 5 years later. Now retired.

It's also worth noting that having multiple cores doesn't help with Civ3. A second one might help slightly since background tasks can use it, but Civ itself can only use one core of a CPU. So get the best per-core CPU that fits in your budget if Civ3 is your primary game, and forget about pretty much everything else.

ok good, i was starting to think that "my mod" was getting big. the i5 preforms pretty good with civ3c, especially with HUGE games with large stacks of units(and plenty of missiles stockpiled too). The game is smooth for the most part, once in a blue moon it crashes upon start up but then it works fine for the next 100 starts.

this is STILL my favorite civ to this date, and you can use the editor to "balance" it out a bit. its crazy how many units are still being made ten years later
 
Yeah, you don't really need to worry about your mod getting too big in terms of disk space. It won't cause a problem for Civ, and the effect on the number of people who download it, should you post it here, will be small (the content itself is much more important for that). The only real downside to really big mods is once it passes the point of adding variety for the sake of variety without adding real value, but that's more related to what you put in it, not the size in megabytes.

I've found that generally Civ3 only crashes on startup if I try to do something "too soon" - like skipping the intro video as soon as it starts instead of half a second later. Not sure if that's similar to what you've had or not. Once I actually get to the main menu, it's stable.
 
yea skipping the video within a few seconds = crash. all other times if i wait a few seconds to skip it , it works fine. Well my mod i added about 170 new units ontop of the C3C units. I also changed the terrain, added 2 resources and a few buildings. It's for personal usage the mod but it sure spiced up the game.

I gave the US, USSR, Germany, Japan, UK a lot of units specific to that particular civ. my mod is about 368 megs right now with the biq 46kb. Overall I am really happy how this game preforms on great machines and makes me reluctant to upgrade to 5. I didn't like the modding in 4 BTS
 
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