In reference to:
<<<<In the ``art\units\<BLAH> industrial'' directory, ** where <BLAH> is the translation in your local language of the word ``settler'' **, you find a ``<BLAH> industrial.ini'' file. This file contains reference to NONEXISTING files in the directory ``..\<BLAH> modern\'', named ``settlerModernRun.flc'' for instance. These files are located in ANOTHER directory, which is ``..\Settler Modern\'' (untranslated !). Edit the .ini file and your game works again.>>>>>>>
I checked this and my English version of the game seems not to have this problem.
STATS:
I run Windows 2000 SP3 with Nvidia Riva TNT2 with v4.1.0.9 drivers, 8.1 DirectX, 196 RAM, 2 700mhz processors.
I have Civ III "myth" pirated version plus 1.29f patch and a cracked NO-CD EXE for the 1.29f patch which you can get here:
Moderator Action: URL DELETED!
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
PROBLEM SYMPTOMS:
Now, my problem after applying the 1.29f patch was if I clicked on Military Advisor the game would crash with Civilization.e.exe error. Also sometimes it would do this for no apparent reason. I checked the Civil Disorder dialog, original Infogrames path, and other solutions here, but they did not work for me.
CAUSE:
I traced the problem to a stray Worker. Whenever I would manually try to activate him, or the game would try to activate him, the game would crash. The worker was set on Automate, and when he finally stopped working, i could not get past that turn AT ALL. I went back a couple of Saved games, but even if the Worker was in a different spot, clicking on him specifically at any time would crash the game.
SOLUTION:
So, I got a Civ SaveGame Editor by Gramphos here:
http://forums.civfanatics.com/showthread.php?s=&threadid=7787
I noticed the tile the faulty Worker was standing on, loaded the saved game in the SaveGame Editor, exported the BIC file, loaded the BIC file in the official Civ3Edit Civilization world editor, turned Grid coordinates on and found the coordinate of the tile. Then in the SaveGame Editor I used the filter to input the coordinates and filter units only by those coordinates.
Eureka! I find my Worker on those coordinates, and check this out, the Worker is NOT aligned with any Civilization in the game....it says something to the effect of "Free non-aligned Worker" But, of course, in the game the damn Worker looks Roman (mine) and acts Roman. So that's why the game crashed.
Also, I think when in Military Advisor it would try to display the Non-aligned worker it would crash.
I use the Delete button in the SaveGame editor and kill the Worker and save my changes. When I go back to the game, the Worker is gone and I can play fine. Even the Military Advisor does not crash the game. I haven't finished the game yet (knock on wood), but so far after 50+ turns after that it works good.
CONCLUSION:
So, this is pure speculation, but I think the patched game (1.29f) introduces random corruption in the Saved game files. For some people it's the Civil Disorder dialog, for others it's something else. But it IS a game bug, and NOT an OS/driver bug. At first I thought it's because I have a cracked EXE, but some of you here have a legit version, and you run it on different OSs.
Hope this helps,
Edor
Moderator Action: We DO NOT post links to warez sites!
--Padma
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889