Licentia
Prince
gunkulator said:Actually I far perfer Civ3's combat system to the exceedingly dull Civ2 system where you automatically knew the outcome of every battle before it started. What Civ3 forces you to do is to plan your attacks more intelligently and, yes, realistically. If you have 10 tanks that are going to fight 10 infantry, you must be prepared to accept the loss of 1 or 2 of your tanks. Instead of 10 tanks, perhaps you should bring along 15. Or you could use artillery to soften up those infantry first. Better yet do both.
Having a superior unit means you will win most of the time, not all of the time. Insisting on a 0% casuality rate just because you have better units is unrealistic.
It would ruin the game too. What fun would it be if you were a tech behind getting Cavalry, but your Knights couldn't do anything to damage the enemy Cavalry. Then you lose the game because of that. That's just dumb. The AI would attack right away and you would die a horrible death every time you pick the wrong tech path and the AI gets a better unit.