What's your “WHOA!” factor?

Fluke Bit

Chieftain
Joined
Aug 28, 2007
Messages
16
Yeah sure, we’ve gotsome kinda interesting news so far ... hexagons, PG-style rules, and screenshots with nicely looking water... but, come on, these things aren’t exactly thrilling. Don’t get me wrong, hexes are fine to me... dunno about Panzer General, I guess that’s fine too... but... but... Ceasar who speaks in ancient Latin??? Phooey... boring ... where are the things that make you go “WHOOOOOOA!!!” I mean the sort of superduper stuff we’ve never seen before and would totally surprise us, I mean stuff like

YOU CAN EXPLORE AND COLONIZE DISTANT GALAXIES!!!

YOU CAN BOMBARD THE COLOSSUS AND WATCH IT FALL TO PIECES!!!

HITLER IS THE LEADER OF GERMANY!!!

RUSSIANS CAN BUILD THE TSAR BOMBA... IT OBLITERATES EVERYTHING WITHIN A 10-TILE RADIUS!!!

So what’s your “WHOA!!” factor? For me, that would be Sexy Female Leaders Who Striptease When You Defeat Them!

I... want... MOAR :drool:
 
The AI regenerating the map if he gets a poor start or reloading a previous save because things didn't go too well.

That would make me go "whoa..."
 
The hex and one unit per rules was a bonified whoa factor for me!

I'd let out a huge whoa if layered maps were possible. Like you have a global map for empire management, worker actions, troop movement etc. Then a more detailed topo map with elevations, cover, etc for when armies meet in battle. In mods like FfH2, layered maps would allow for surface maps with cave/tomb entrances to a dungeon world. For space mods you could play a full earth based game, and then use a full space map for all things space related. Would be cool to develop a civ from 4000 bc all the way to the space age, then build mining outposts, habitats, colonize moons and planets etc. All while still playing the earth map. And more...
 
The hex and one unit per rules was a bonified whoa factor for me!

I'd let out a huge whoa if layered maps were possible. Like you have a global map for empire management, worker actions, troop movement etc. Then a more detailed topo map with elevations, cover, etc for when armies meet in battle. In mods like FfH2, layered maps would allow for surface maps with cave/tomb entrances to a dungeon world. For space mods you could play a full earth based game, and then use a full space map for all things space related. Would be cool to develop a civ from 4000 bc all the way to the space age, then build mining outposts, habitats, colonize moons and planets etc. All while still playing the earth map. And more...


game time of maybe 5000+ hours :eek:
 
game time of maybe 5000+ hours :eek:
For the space mod, the "earth" game could be condensed. Other uses of layerd maps wouldnt be so time intensive. Mostly I think of a full space map as a second game based on your performance in the first. But even more, I find it interesting to have a situation where your investment in space has a profound impact on your earth game. You have choices. Big decisions to be made. Ignore space and focus on solidifying earthly concerns while other civs invest in space and reap the rewards only to fall on your mechanized sword. You invest heavilly in space and set up self sufficient colonies and gain a bit of independance from worldy politics. You invest minimally in space purely for militaristic reasons. You invest in mining to break the traditional trading blocks of the imperial old world. etc.

Starting the game out in the begining of time would be interesting I think. You could begin your sacrfices to discover the mysteries of the heavens very early. In an extreme, you bypass some major things, pay the costs, and gamble that you can develop space technologies and build a space infrastructure, and then reap the rewards, before some other civ takes you out as an easy mark who invested only lightly in defense... and all the combos therein.
 
Another aspect of layered maps would be for MP tournaments. You start off on a continent with other players. You battle to a pre-specified age. Then your continental map is ported to a new map with other players (who played a resource identical continent as yours, but with slightly different geography). Your gains and losses in the first game impact your play in the second tier. Perhaps four players begin game one and you ally with one player to take on the other two. You split the continent into halves and go into game two with your continent secured and a trusted ally at your back. Another group from game one got mired down in trench warfare and come into game two and meet the new enemies (or potential allies) while they are still bitterly fighting (or maybe they now unite to take on another continent). But another continent was completly overrun by a single player who solidified his gain long ago and poses a major threat that might cause old enemies to join against a common foe. etc

Could go on to as many phases as the game will support.
Could culminate to a space age with world vs world.
 
One last thought on layered maps... For the vanilla game they could exist just for the purpose of creating a battlemap. A place where more detailed tactics of war are played. A one hex hill on the global map becomes an entire hex ring in the battle map (with elevation). Aspects of ranged warfare, flanking, infantry, cavalry all take on more detail. You might find yourself fighting uphill (2 or more moves to reach the top) to take out a devastating artillery position. You may need to position infantry such that they can respond to a flanking cavalry charge on your cannon positions. You'll have to re-position your troops as the battlelines change. Break charges and shift the line. More hexes offer more detail.

With something like in place, then modders can tweak the layered map ability for games like that space mod mentioned above. Wouldn't ask for that in the vanilla game. But having a battlemap in Civ5 or 6 would be a major whoa factor for me!
 
Well the feature that will probably make me go WOAH! is the nuclear explosion. They always seem to put painstaking work into this particular stuff (I fancy imagining a 20+ team working full-time on the rendering of the nuclear explosion :D )
 
The AI registered on the forums and started complaining about the cheat level of humans, and forming strategies on how to defeat the humans.

WOAH!!!!!
 
The AI registered on the forums and started complaining about the cheat level of humans, and forming strategies on how to defeat the humans.

WOAH!!!!!

That wouldn't impress me. If they started up threads complaining about features that were removed or what civs weren't included, THEN we'd be in trouble.
 
If Firaxis releases a statement saying 1UPT was just a troll, I'll totally be all like "WHOA!!!".
 
If the game had a first-person POV, where you played the ruler and could travel around your gameworld, fight battles, have relationships with advisors, deal with communication issues, escape from the Palace when your capital is sacked, deal with treacherous underlings, organize a resistance when your country is conquered or half of it breaks off...
 
If the game had a first-person POV, where you played the ruler and could travel around your gameworld, fight battles, have relationships with advisors, deal with communication issues, escape from the Palace when your capital is sacked, deal with treacherous underlings, organize a resistance when your country is conquered or half of it breaks off...

That game did actually get made! It was in full 3D, was basically "Civilization" but you could zoom into first person POV as well as zoom out to strategic level.

Interactive Magic's Destiny.
 
So what’s your “WHOA!!” factor? For me, that would be Sexy Female Leaders Who Striptease When You Defeat Them!

I... want... MOAR :drool:

Yup. But they need to be live action actresses, not cgi.

I already requested Cate Blanchett as Elizabeth. Now,...

Nelly Furtado as Queen Maria Francisca de Savoie-Namour
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Anna Kournikova as Catherine the Great

Zhang Ziyi as Wu Zeitein

Maria Menounous as Queen Regnant Tania of Dardania

Monica Bellucci as Catherine de Medici (of France?) (too complicated? I think it works.)

Penelope Cruz as Isabella

Helena Mattsson as 1389-1412 Queen Margareta
helena-mattsson-4.jpg


Liya Kebede as Queen Kasipo
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and (drum roll please)

Heidi Klum as Angela Merkel
Heidi-Klum.jpg
 
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