Silmaril Dragon
Chieftain
I haven't played Civ III in quite awhile, so my memory of how I played is less than fresh, so here goes:
1. No nukes
2. No backstabs
3. Nearly 100% worker automation
4. Every building must be built in every city
5. Two defenders per city, regardless of location, unless city is a staging ground
6. Shameless help-the-innocent play (DOW on hostile enemies about to kill a weak civ, lots of gpt, free techs, etc.)
7. Remorseless destroy-the-aggressor play (especially bullies, or people who dared attack ME, especially if it's a backstab)
8. No razing of cities (unless a backstabbing enemies cities, then it's scorched earth)
9. Quit when it's looking like a sure win, keep playing when it's looking like a sure lose
I remember beating demigod regularly even with these ridiculous "rules" I had, so I must have had good strategic sense in other areas. Now that I think of it, most of the list seems indicative of OCD.
As an aside, importing these "rules" to Civ IV has resulted in myself going no further than Monarch or so.
1. No nukes
2. No backstabs
3. Nearly 100% worker automation
4. Every building must be built in every city
5. Two defenders per city, regardless of location, unless city is a staging ground
6. Shameless help-the-innocent play (DOW on hostile enemies about to kill a weak civ, lots of gpt, free techs, etc.)
7. Remorseless destroy-the-aggressor play (especially bullies, or people who dared attack ME, especially if it's a backstab)
8. No razing of cities (unless a backstabbing enemies cities, then it's scorched earth)
9. Quit when it's looking like a sure win, keep playing when it's looking like a sure lose
I remember beating demigod regularly even with these ridiculous "rules" I had, so I must have had good strategic sense in other areas. Now that I think of it, most of the list seems indicative of OCD.
As an aside, importing these "rules" to Civ IV has resulted in myself going no further than Monarch or so.