What's your Civ3 eccentricity?

I hold a grudge against any civ that either demands tribute or declares war on me (i will let trade embargos slide if it didn't cost me anything). I will also hold a grudge against any city that flips to one of the other civs. That will result in a razing somewhere down the road, regardless of what the city has in it.
Even if it takes 1000 years to finally exact my revenge, I'll do it. I'll even continue past any winning conditions just to settle the score.
 
Hmmm I haven't played for some time, but IIRC...

Clear the rubble of destroyed cities. Those ruins just don't look right.
Clear all jungle and marshes, but plant forests in every tile that isn't used and tundras. Especially I can't watch foreign territory where most of the land is covered by jungle. Sometimes it makes me DoW, take their territory, clear their land a little, then return their cities :crazyeye:
Name all my victorious units by specific names, and mostly by the same order. Macbeth, Machiavello, Demian, Dorian Gray, Rodrigo Diaz...
 
I hold a grudge against any civ that either demands tribute or declares war on me (i will let trade embargos slide if it didn't cost me anything). I will also hold a grudge against any city that flips to one of the other civs. That will result in a razing somewhere down the road, regardless of what the city has in it.
Even if it takes 1000 years to finally exact my revenge, I'll do it. I'll even continue past any winning conditions just to settle the score.

You're my kind of player Marioh :lol:
 
I hold a grudge against any civ that either demands tribute or declares war on me (i will let trade embargos slide if it didn't cost me anything). I will also hold a grudge against any city that flips to one of the other civs. That will result in a razing somewhere down the road, regardless of what the city has in it.
Even if it takes 1000 years to finally exact my revenge, I'll do it. I'll even continue past any winning conditions just to settle the score.
Once Egypt declared on me and took like 6 cities that first turn, including some larger cities that had maxed out on culture (it was a 100K game). Even though this was partly my fault since some of the cities were undefended, I was ticked off.

I got my cities back the very next turn and then proceeded to raze Egypt off the map. I figured that if Egypt, with 12 cities, was stupid enough to attack me when I had over 100 cities, then they were too stupid to be allowed to breathe. (The extra workers didn't hurt, either!)

I've done this a few times since then, so this is another Civ Eccentricity.
 
I once had a game where the AI started a dogpile on me in the AA. I carefully noted the order in which they declared on me and I wiped them out in that order. Wasn't even planning a conquest VC for that game. Sometimes life just works out for the better.
 
I once had a game where the AI started a dogpile on me in the AA. I carefully noted the order in which they declared on me and I wiped them out in that order. Wasn't even planning a conquest VC for that game. Sometimes life just works out for the better.

I like a man with clear vision. :goodjob:

:lol:
 
When an Elite units creates a leader, I "retire" him, rename him to "<important position in my civilization> of <home city>". So in my current Arabia game, I have the Crown Prince, the Prince of Najran, the Prince of Baghdad, the Prince of Zaragoza, and so on.

Of course, in higher level military games, this ends up tying up a decent amount of units.
 
Actually, naming ships is fairly common. I do it.

It helps keep track of which ships are doing what, rather than having a bunch of ships named only according their type.
 
If you are ship-chaining or have a lot of unit carrying ships, naming the ships makes it easier to load them properly.

Several times I have had a cluster of transports in a city, some that just arrived and used all their movement, and load units into boats that cannot move this turn. When the ships are named I can avoid that mistake.

While it is too late for complaining to do any good, I wish the interface that showed unit capacity also showed movement points.
 
I only name transports (for the reasons previously stated). All other ships remain among the nameless masses . . . but maybe I am just unnecessarily limiting my OCD. :lol:
 
Well, let's see...

First, I refuse to play any civ without the Industrious trait, unless I'm playing a conquest.

Second, I usually create a war and plant a city in someone's territory if they have a resource I need. I just did this in one game for Insence (I usually don't do that though, not for a lux) and I'm doing that now again in the same game for Saltpeter. In that game, I didn't even think about Saltpeter until I remembered cavalry need it. :p

When an Elite units creates a leader, I "retire" him, rename him to "<important position in my civilization> of <home city>". So in my current Arabia game, I have the Crown Prince, the Prince of Najran, the Prince of Baghdad, the Prince of Zaragoza, and so on.

Of course, in higher level military games, this ends up tying up a decent amount of units.

Oh yes, I always name my leader-making units after my name on here. Like "Maxa", "Maxa II" and so on.
 
When an Elite units creates a leader, I "retire" him, rename him to "<important position in my civilization> of <home city>". So in my current Arabia game, I have the Crown Prince, the Prince of Najran, the Prince of Baghdad, the Prince of Zaragoza, and so on.

Of course, in higher level military games, this ends up tying up a decent amount of units.
I may try this. My current system works, but it has no flair.
 
Whenever im playing the Age of Discorvery Conquest when I Plant a city somewhere in the carribea rename it something like Hispaniola or Havana de Cub Or Santiago de Cuba If it in that area of where the real life city is
 
I like to do that too. If there is no city belonging to my nation in the region, I give it a general name, like Fort Champlain or Nouvelle-Paris, or something that has to do with the geography (i.e. Fleuve Diamant).
 
One more thing I do is I love watching the Summary Replay after a game completes. I get a perverse sense of joy watching my color spread across the world mini map, at the expense of the AI of course. :lol:
 
I, like many of you it seems, enjoy naming my units humorous or use related things. My armies are always named and numbered. For example, if the elite win was after a long slug out with invading AI units along a mountain range the new army might be called "1st Cavalry Corps 'Mountain Men' ", the next army might be called 2nd Cavalry Corps "Golden Horde" if they are created while invading Mongolia, etc. They keep their names even if I disband and replace later with a more modern army.

Also, I obsessively road and Railroad every square in my empire, even if it is outside a city radius.
 
I like to "adopt" a weaker, backwards civ, give them protection, gifts of tech, if I capture unproductive cities I'll gift it to them etc.
 
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