CommandoBob
AbstractArt
Could this have changed in Conquests?If a unit has created a MGL, it can't create another, even if you rename/upgrade it.
Could this have changed in Conquests?If a unit has created a MGL, it can't create another, even if you rename/upgrade it.
I hold a grudge against any civ that either demands tribute or declares war on me (i will let trade embargos slide if it didn't cost me anything). I will also hold a grudge against any city that flips to one of the other civs. That will result in a razing somewhere down the road, regardless of what the city has in it.
Even if it takes 1000 years to finally exact my revenge, I'll do it. I'll even continue past any winning conditions just to settle the score.
Once Egypt declared on me and took like 6 cities that first turn, including some larger cities that had maxed out on culture (it was a 100K game). Even though this was partly my fault since some of the cities were undefended, I was ticked off.I hold a grudge against any civ that either demands tribute or declares war on me (i will let trade embargos slide if it didn't cost me anything). I will also hold a grudge against any city that flips to one of the other civs. That will result in a razing somewhere down the road, regardless of what the city has in it.
Even if it takes 1000 years to finally exact my revenge, I'll do it. I'll even continue past any winning conditions just to settle the score.
I once had a game where the AI started a dogpile on me in the AA. I carefully noted the order in which they declared on me and I wiped them out in that order. Wasn't even planning a conquest VC for that game. Sometimes life just works out for the better.
When an Elite units creates a leader, I "retire" him, rename him to "<important position in my civilization> of <home city>". So in my current Arabia game, I have the Crown Prince, the Prince of Najran, the Prince of Baghdad, the Prince of Zaragoza, and so on.
Of course, in higher level military games, this ends up tying up a decent amount of units.
I may try this. My current system works, but it has no flair.When an Elite units creates a leader, I "retire" him, rename him to "<important position in my civilization> of <home city>". So in my current Arabia game, I have the Crown Prince, the Prince of Najran, the Prince of Baghdad, the Prince of Zaragoza, and so on.
Of course, in higher level military games, this ends up tying up a decent amount of units.