What's your Civ3 eccentricity?

One thing I tend to do near the end of a game is compare what I have *now to what I had when I first started exploring and sending out settlers.

I remember what it took to get that settler (w/ & w/o escort) to that spot for the city... How the big rush was on to stop encroaching or to claim that river Delta spot on the oceans.

I remember what it was like to clear all that jungle or to get roads through it all. I am often amazed at how little my land resembles what I started with. It is sometimes hard to even remember how it started. :smug:
 
When I have a lot of foreign workers (and a lot of spare time) I arrange them into teams based on their country of origin. Maybe they'll work faster surrounded by their countrymen? :)
 
I rename cities all the time, because I *hate* the "New Beijing" or "New London" or new whatever when I roll over the list.

I try to be creative when naming cities in a region. If I'm planting towns in the area which used to be French (before I conquered them :) ), then I will give the new towns French names to remind me where they are. I will name a city "Mountain Wines" to remind me what it is near. I will name a city "Outpost" if it is my first incursion on a new landmass. I will name an early shield-rich city "Military" to remind me to just build units out of it.

I remember one game where I started settling a medium-sized northern island. No visible resources in the middle ages, and I was convinced that it would have oil someday. So I named all the cities on the island after oil companies .. BP, Exxon, Marathon, Mobil, Valero. Guess which resource never appeared near the island? :lol:
 
I remember one game where I started settling a medium-sized northern island. No visible resources in the middle ages, and I was convinced that it would have oil someday. So I named all the cities on the island after oil companies .. BP, Exxon, Marathon, Mobil, Valero. Guess which resource never appeared near the island? :lol:

That is just so Civ III. It do make I larf. :lol::lol::lol:

I like your naming suggestions as well. I'll try the techniques when I get back to Civ.
 
When I have a lot of foreign workers (and a lot of spare time) I arrange them into teams based on their country of origin. Maybe they'll work faster surrounded by their countrymen? :)

I really like this idea! I'll have to try this in my next game!
 
I tend to stick old boats as blockships in choke points, e.g. Europe map, boats blocking the English channel and the straights of Gibraltar.
 
I rename cities all the time, because I *hate* the "New Beijing" or "New London" or new whatever when I roll over the list.

I hate them too. I will start wars and drive my army across a continent just to take a 'new' city and rename it. It makes for good crusades.
 
I'm in the process of trying to make the jump to emperor level. Before I found this site I found monarch too easy, and emperor too difficult. To help make monarch more difficult, I started playing without any armies whatsoever. The game is manageable, but it's amazing how much I came to depend on those armies. Does anyone else try this mod for raising the difficulty?
 
I clear away the rubble of cities and create vast open areas of wilderness once i've expanded sufficiently and start destroying the others.
 
I am eccentric?

Let me count the ways...
  1. I rename all my cities, starting with 001.
  2. I rename all my captured cities, starting with x001.
  3. I rename any unit that creates an MGL.
  4. I rename them as *unit UNDERSCORE Year DOT 01, 02, 03...* (*Infantry_1832.01*)
  5. Generally, I just park any e* unit by the capitol.
  6. I use my capital as my main barracks for healing (once the empire is railed)
  7. I bring most of my units back to the capital each turn before I start attacking.
  8. I'm sure I've missed something...
 
I am eccentric?

Let me count the ways...
  1. I rename all my cities, starting with 001.
  2. I rename all my captured cities, starting with x001.
  3. I rename any unit that creates an MGL.
  4. I rename them as *unit UNDERSCORE Year DOT 01, 02, 03...* (*Infantry_1832.01*)
  5. Generally, I just park any e* unit by the capitol.
  6. I use my capital as my main barracks for healing (once the empire is railed)
  7. I bring most of my units back to the capital each turn before I start attacking.
  8. I'm sure I've missed something...

If you have a named unit that upgrades and creates a second MGL, do you rename the unit again? How do you handle units that are named by what unit they are, but later upgrade?
 
I love to abuse the "highway" worker task force trick, and i tend to build highways "everywhere", sometimes i even road my allies land just so i can get a RoP with them and attack his neighbour, going freely trough his lands :P
 
Hmm, ways that I am eccentric in the game.

1. I always play on modified maps with boosted resources, and modified units, especially the naval units. The map is always archipelago or continents.
2. I always name my first couple of exploration ships, normal names being: Argo, Golden Hind, Nina, Pinta, Santa Maria, Mayflower, Speedwell, Half Moon, etc.
3. I always play on huge maps with no more than 4 opponents.
4. I love to exterminate the Aztecs when they are an opponent.
5. I refuse to play the Aztecs.
6. I prefer Seafaring Civilizations above all others.

There are other ones as well.
 
If you have a named unit that upgrades and creates a second MGL, do you rename the unit again? How do you handle units that are named by what unit they are, but later upgrade?

If a unit has created a MGL, it can't create another, even if you rename/upgrade it.
 
If a unit has created a MGL, it can't create another, even if you rename/upgrade it.

Pretty sure it can, e.g. Horesman produces a MGL becomes E*, upgrade to Knight it becomes a normal veteran unit (all be it with an odd name if you renamed it).
 
I'm in the process of trying to make the jump to emperor level. Before I found this site I found monarch too easy, and emperor too difficult. To help make monarch more difficult, I started playing without any armies whatsoever. The game is manageable, but it's amazing how much I came to depend on those armies. Does anyone else try this mod for raising the difficulty?


I have PTW, I know conquest armies are much, much better. Even so:

Armies may actually be slowing you down at lower levels. Lanzelot, a wise, wise Civver told me to try playing without building armies and putting all those resources and GLs to work building other stuff. The argument is that at lower levels - including emperor - there's no real need for armies. I was worried at first, but I have found this to be generally true. I do make armies but not obsessively. I rely on them if I am down on techs or don't have a critical resource to bolster my outdated units survival or if I have nothing else useful to build.
 
My Civ3 eccentricity is that when I finish a game with one tribe (e.g., the Maya) the civ I use for the next game can't have either of the traits from the previous tribe (in this case, can't be ag or Industrious.) The idea is that it prevents me from getting too dependent on a particular trait. But it really is just a habit at this point.
 
When I have a lot of foreign workers (and a lot of spare time) I arrange them into teams based on their country of origin. Maybe they'll work faster surrounded by their countrymen? :)

I do that too.
 
If you have a named unit that upgrades and creates a second MGL, do you rename the unit again? How do you handle units that are named by what unit they are, but later upgrade?
I've had this happen once, under my old naming system (*Unitxxx*). I stopped using that system because when I started a game and left it for a while, I forgot which number I was at. With the newer system (*Unit_Year.xxx*) I don't lose my count (well, I haven't yet, anyway :lol:).

Anyway, that one unit was *Horseman01Cavalry01* (or some such). I just added the names together.
 
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