What's your favorite map script and why?

What's your favorite map script?

  • Continents

    Votes: 4 5.6%
  • Fractal

    Votes: 7 9.7%
  • Inland Sea

    Votes: 1 1.4%
  • Island Plates

    Votes: 3 4.2%
  • Pangea

    Votes: 8 11.1%
  • Shuffle

    Votes: 8 11.1%
  • 4-Leaf Clover

    Votes: 0 0.0%
  • 6 Armed Snowflake

    Votes: 0 0.0%
  • Archipelago

    Votes: 1 1.4%
  • Seven Seas

    Votes: 8 11.1%
  • Small Continents

    Votes: 3 4.2%
  • Continents and Islands

    Votes: 16 22.2%
  • Lakes

    Votes: 4 5.6%
  • Mirror

    Votes: 0 0.0%
  • Primordial

    Votes: 2 2.8%
  • Splintered Fractal

    Votes: 3 4.2%
  • Terra

    Votes: 1 1.4%
  • Tilted Axis

    Votes: 0 0.0%
  • Highlands

    Votes: 0 0.0%
  • Europe (Random or TSL)

    Votes: 0 0.0%
  • Earth (Random or TSL)

    Votes: 1 1.4%
  • East Asia (Random or TSL)

    Votes: 0 0.0%
  • Other/Modded

    Votes: 2 2.8%

  • Total voters
    72
Continents, but with rainfall set to "wet".

This way the Continents script will generate a lot of lakes and several islands in the middle of the ocean. Really Earth-like. Continents and Islands on the other hand simply have far too much islands.

In general I like maps with a balanced amount of land and water, for equal footing - too much land or too much water can easily make your army/navy and related infrastructures obsolete - and I'm not super interested in super-optimization plays so no love for Lakes/Seven Seas/Highlands.

I would like to have more islands in my Continents map. My main problem with Continents and Islands is that the landmasses are invariably connected with shallow water, eliminating the importance of mid-game ocean-crossing. Do you have that with Continents/Wet?
 
I have been using continents and islands as well. I also set the world age to old, as with standard there are so many mountains, that they limit AI warmongering too much for my taste.
 
I would like to have more islands in my Continents map. My main problem with Continents and Islands is that the landmasses are invariably connected with shallow water, eliminating the importance of mid-game ocean-crossing. Do you have that with Continents/Wet?

No, Continents/Wet seems to often generate 2-4 small- to mid-size islands in the middle of the deep ocean, unconnected with the main continents. Ocean-crossing is still an important tech in this map setting.

My main problem with Continents and Islands is the same - far too much islands clustered in the ocean - so I went through a lot of testing and found out Continents/Wet
 
Have you tried Splintered Fractal? I believe there is even more variety there. That is my go-to map type.

Yes, I agree. A few more islands IIRC, so I play that if I'm in the mood for more seafaring.
 
Tried Seven Seas once and ended up with a ringworld. Not doing that one again.
Fractal tends to thin, snaky continents.
As I said before, Island Plates for me.
 
Splintered fractal for me. It often generates large chunks of land with all kinds of snaky bits. You get lot’s if large bays and stuff like that
 
Depends on what I feel like playing. Though I barely ever intentionally play maps without oceans in them or are just a big island. It’s hard to pick because I Iove Continents, Fractal, Continents & Islands and Shuffle pretty much equally. Though I voted Shuffle because I Iove the unknown aspect of it and the need to improvise more.
 
Highland map is kind of bonkers. I picked a small map and put 10 players in hoping for a battle royale but despite that I'm still pretty far from all my neighbours. I guess the lack of sea just makes the landmass huge I cant imagine what it would be like with default players. Hit the medieval age before you meet anyone? haha.
 
I really miss the hemispheres map type where regardless of size you’d get 2 big continents with some small assorted islands.

I also wish the new world in Terra had better city state placement- their natural spread makes it so a lot of areas can’t be settled. Just reducing new world CS spacing to like, 4-5 would be better instead of 7-8.
 
I find that I want to finish 7 seas games more than other map types. The default continents isn’t too bad, but I feel like the continents are too big and that there aren’t enough islands. Continents and islands has the ocean-crossing problem.

I’m a little worried highlands may have too many barbarians. Things get weird when you mess up the ocean/land ratio for an expected number of civs.
 
Thanks to everyone for your thoughts and votes. I am trying a continents map on wet right now as the Gaul, so special thanks to @8housesofelixir - I will be trying out some of the rest of these combos as time goes on. :)
 
I almost always use shuffle. I’ve found that I just don’t like knowing what to expect out of the map on turn 1 (i.e. if I specifically pick Pangea then I know I’m doing a double scout opening, etc.) I’d rather be surprised after doing more exploration and have to adapt to whatever situation I’m placed in.
 
I almost always use shuffle. I’ve found that I just don’t like knowing what to expect out of the map on turn 1 (i.e. if I specifically pick Pangea then I know I’m doing a double scout opening, etc.) I’d rather be surprised after doing more exploration and have to adapt to whatever situation I’m placed in.

Thats why I never pick Earth when I play solo. Earth can be fun on Multiplayer though.
 
If I had to choose a base-game map script I'd pick Shuffle because I like not knowing what type of map I've started in. But I'm torn because I love playing the land-heavy maps such as Lakes and Seven Seas. Too bad Shuffle only chooses Fractal, Island Plates, or Continents.

Haven't purchased NFP yet, but I'm curious about the Highlands map script. If it's anything like the Civ 5 version then it might be my next favorite base game map script, because I love having lots of mountains on the map--plenty of natural barriers to separate yourself from other civs.
 
Back
Top Bottom