- Joined
- Aug 12, 2010
- Messages
- 18,947
Continents, but with rainfall set to "wet".
This way the Continents script will generate a lot of lakes and several islands in the middle of the ocean. Really Earth-like. Continents and Islands on the other hand simply have far too much islands.
In general I like maps with a balanced amount of land and water, for equal footing - too much land or too much water can easily make your army/navy and related infrastructures obsolete - and I'm not super interested in super-optimization plays so no love for Lakes/Seven Seas/Highlands.
I would like to have more islands in my Continents map. My main problem with Continents and Islands is that the landmasses are invariably connected with shallow water, eliminating the importance of mid-game ocean-crossing. Do you have that with Continents/Wet?