Bug Repellent
Chieftain
- Joined
- Apr 13, 2020
- Messages
- 73
Ok, so what is China? It’s just a word. The China from Civ 6 was just a catchall word which is really referring to a specific dynasty from Chinese history. Your whole concept of this ‘China’ you are playing as is completely artificial and made up. It doesn’t exist. You are getting upset that you can’t play as a faction that literally doesn’t exist in real life. Do you understand the irrationality of that?
Then you say the buildings change? The buildings changed in previous versions too? So what? Were you bothered by generic Asian buildings turning into generic Victorian buildings before? How is Han Chinese buildings turning into Ming Chinese somehow completely immersion breaking compared to the generic Asian version you had previously?
You can’t play literally ignore the civ specific civic tree if you want to, and you get to keep traditions from your old civ. So explain how this is so game breaking for you that you cannot tolerate it?
And you are just wrong about why the game stops. The game stops to reset the board and move you into a new age, the civ switching is just a small part of that, you could remove civ switching and the transition would still be jarring. The issue with stopping the flow is because of ages.
It's not just an icon or a word for me. Immersion, my empire identity, and AI empire identity all matter to me. When I play Surviving Mars, it matters to me that Earth is colonizing Mars, not Gliese 581c colonizing Gliese 581b. A game "Surviving Gliese 581b" wouldn't work for me, even if all game mechanics remain the same.