ExpiredReign
Deity
In this GitHub issue it came to light about a change made last year regarding wheat as a resource.
In vanilla plains give +1
, add on the wheat resource and even when unimproved this now yields +2
.
It was deemed as excessive and the initial unimproved yield was set to 0 and the improved went to +2
.
I think this needs to be reversed to bring back the vanilla values, for this reason.
Grasslands as an unimproved tile yields +2
compared to plains with wheat which only yields +1
.
What is the difference? Wheat, or indeed any of the grains, is only a specific type of grass cultivated to yield a better harvest than ordinary grass. All farming does is improve again the output of the already better grass: wheat.
This is the original Civfanatics discussion about wheat.
In vanilla plains give +1


It was deemed as excessive and the initial unimproved yield was set to 0 and the improved went to +2

I think this needs to be reversed to bring back the vanilla values, for this reason.
Grasslands as an unimproved tile yields +2


What is the difference? Wheat, or indeed any of the grains, is only a specific type of grass cultivated to yield a better harvest than ordinary grass. All farming does is improve again the output of the already better grass: wheat.
This is the original Civfanatics discussion about wheat.