When and if you should ever delete units?

The only unit I regularly upgrade is trebs. It can be useful to build a number of them while researching steel (or lib for steel), because you can upgrade them all at once for about 100 gold each, giving you an instant large cannon force.

I just delete pretty much any unit I feel I don't need- it generally makes much more sense to build or draft a rifleman/infantry than upgrade an axeman.

That said, I often have just a single warrior defending my interior cities that cannot be subject to a surprise attack.
 
Hi all,

I've just bought the game and have been wondering myself. The upgrade costs seem utterly unreasonable and outdated units seem like such a burden. 3 legacy chariots really isn't going to help your group of tanks, so I'd rather just delete them.

But outdated units are good to keep in place in cities, which will complain if nobody is stationed there.

The other thing, is probably hereditary rule as brought up before. It's such a great civic in the ancient ages when happiness tends to be a luxury, particular if you have to build lots of units for whatever reason.
 
Hi all,

I've just bought the game and have been wondering myself. The upgrade costs seem utterly unreasonable and outdated units seem like such a burden. 3 legacy chariots really isn't going to help your group of tanks, so I'd rather just delete them.

But outdated units are good to keep in place in cities, which will complain if nobody is stationed there.

The other thing, is probably hereditary rule as brought up before. It's such a great civic in the ancient ages when happiness tends to be a luxury, particular if you have to build lots of units for whatever reason.

Welcome to the forums!:band: I'd agree about HR. Unless you get the Pyramids, you'll be in HR for a long time. Unless I find myself paying heavy maintenance, I don't delete.

I'm actually with Puhi. I'd only recommend upgrading trebs, units with heavy promotions or Oromos (Drill IV for 5 XP's? Yes, please). For the others, you're right, the upgrade costs are unreasonable.

I think the unreasonable upgrade costs were an overreaction to CivIII, where the tactic of cutting off your strategic resource, building cheap units and upgrading, was often almost an exploit.
 
Welcome to the forums!:band: I'd agree about HR. Unless you get the Pyramids, you'll be in HR for a long time. Unless I find myself paying heavy maintenance, I don't delete.

I'm actually with Puhi. I'd only recommend upgrading trebs, units with heavy promotions or Oromos (Drill IV for 5 XP's? Yes, please). For the others, you're right, the upgrade costs are unreasonable.

I think the unreasonable upgrade costs were an overreaction to CivIII, where the tactic of cutting off your strategic resource, building cheap units and upgrading, was often almost an exploit.

I upgrade units all the time, usually going to 0% research for a few turns to get the quick cash:

- right after I got a mil tech and want to go warring
- emergency upgrade of old garrison archers in the event of surprise attack
- after researching a mil tech in the middle of a war

But it seems like the forum consenus is that upgrading not-highly-promo'd units is a waste? Am I being suboptimal here? I never disband anything.
 
I upgrade units all the time, usually going to 0% research for a few turns to get the quick cash:

- right after I got a mil tech and want to go warring
- emergency upgrade of old garrison archers in the event of surprise attack
- after researching a mil tech in the middle of a war

But it seems like the forum consenus is that upgrading not-highly-promo'd units is a waste? Am I being suboptimal here? I never disband anything.

I seldom disband anything because I seldom have much cost from too many units. I like upgrading trebs because (1) it doesn't cost that much and (2) cannons plus (insert name of unit) ftw.

In the event of a surprise attack, then the strategy of upgrades from zero slider makes sense. I usually use a counter-stack if I can. In the middle of a war upgrades often make sense, especially if you've taken losses. But only units that will see combat soon.

My exception is Ethiopia. Maybe I'm too greedy, but I lust after 2 free promos on my riflemen so I build Oromos and upgrade them. Remember, it isn't just the promotions they already have, it's that further promotions start from zero experience. Drill IV with 5 XP's? Yes, please, hold the gravy.
 
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