Sumorex
Warlord
In other words, a builder gives you some good things. A group of archers gives you everything.
I wholeheartedly endorse this message.
In other words, a builder gives you some good things. A group of archers gives you everything.
Ok, as you said please. I will no doubt die but will try.Try playing GOTM6 and start with a worker first please.
In single player a worker is a waste of time since you can pick up all the eurekas and inspirations you need with the 3 slinger-->archers bum-rush into a crossbow steamroll. It's one of the reasons I've basically given up on SP until a sizeable AI patch and rebalance.
In MP you'll need that worker desperately to get horses pastured so you don't get crushed by the guy who *did* go early worker-->Horseback Riding.
Less likely on emperor or higher as the AI has more settlers so less room, that said an isolated start is still possible but it remains a risky strategy.I would just like to point out though, that quite a few starts have the nearest civ a long way off.
OK.... I have had quite a few deity starts where the nearest civ was at least 10 tiles away, maybe its just my good luck.Less likely on emperor or higher as the AI has more settlers so less room, that said an isolated start is still possible but it remains a risky strategy.
Equally, that slinger opening is safe and strong. Both have benefits.True about that flexibility of cutting if needed. Indeed i may need to start considering some more opening options.
Its so unfortunate that multiplayer is inconvenient with these long turn based games, i'd love to give it a try.
I did do a lot of multiplayer in other strategy games though, espescially starcraft. Probably THE most important thing in starcraft is to scout early, to scout well, and to keep scouting. You dont need to see a lot, a little info is usually enough to know what strategy the other player is doing.
This scouting was so important because while it is quite possible to defend against all the different options your opponent can throw at you in the first 5 minutes, it is not possible to so and meanwhile also invest properly in economic growth and/or technological development and thus by defending against things that do not happen early on, you will be guaranteed to lose in the long run.
Is it not the same in Civ multiplayer ? or are the scouts just too slow and vulnerable to provide the needed information ?
(civ multiplayer also seems vastly unfair to me, not only do you have the imbalance of starting races and positions, you also have the imbalance vs starting in the middle where obviously you cannot be scouting everyone around you and starting on a side where you can quite well scout your nearest neighbour and keep scouting him for a while)