Nergal
Prince
Yes, and oppositely, I found that sometimes AI, even with high Agression level like Germany, didnt declare war when i refused their ask for tribute. Suprisely, when i checked my military advisor, he said that we have a weak military. So i think military factor isnt everything for AI at deciding weather they will go for a war or not.And.. it just would be nice to know what the other factors are and HOW those factors composite each other so that we can see a threat or an empty threat from other civ (neighbour,especially). But it seem that.. there's no formula. May be it just was made randomly. Its fair enough since in the real a nation dont fully control a war that will happen on them.
I know that Building GW consume time and a lot of shields. It can be substitute with others like unit, cheap improvement that has short term effect. But I aslo know that Almost ot famous civilizations have GW as a sign of their supremacy. I prefer to choice that building GW base on a wise consideration is allowed. The wrong move is trying to build every GW that can be build without any good reason.
Recently, I played as netherland. Since the nation is seafaring, I targeted to build Great Lighthouse from the begining. I got it and as you know.. with GLh i can do trading with many civ that can't be done without Glh. Many lux means many population, so that the cities grow. I able to set research at 100 %, lux 0%. now, i'm leading tech that i never got it in game that Glh is not built.
I was using GW for the Great Wall, not Great Wonders in general ..
There are a couple of threads on Wonders ..