When does AI declare war?

I'd say build spearmen if you can ... keeps your defense high which deters them. But building the GW is a waste of time, its easy enough to get your town to 6 or more which means they dont need walls. Uninterrupted expansion is damn near impossible unless you choke them off. Read Stories and Tales for examples.
 
The AIs will declare war on you, if they don't have the income to honor their gpt payments.

(The AI sometimes disbands units, if it can't the upkeep.)

The likelyhood of war increases with worse attitude.

Failed attempts to place a spy may trigger war.
 
If you really want an AI to declare war on you, then keep making ridiculous demands (e.g. keep demanding they give you a city until they're Furious, then keep asking a few more times) of them and then order their troops out of your territory.

This is particularly handy if you had to end a war for one reason or another, but want to start it up right away again. If they declare on you, your rep stays intact.
 
I noticed a lot of times I sold a tech to an AI that was polite or better and a few turns later they declare on me for no apparent reason. Maybe coincidence, but I have no other reason other than they wanted out of the gpt deal.
 
I've noticed that when the AI comes to you wanting to trade maps only, they often declare within 2 or 3 turns.
 
I noticed a lot of times I sold a tech to an AI that was polite or better and a few turns later they declare on me for no apparent reason. Maybe coincidence, but I have no other reason other than they wanted out of the gpt deal.

The AI does not need a reason to DoW. ;)


No really, I often get simply formidable gpt payments from the AIs, often even more (waaaay more) than they can afford, but I am not attacked any more than normal. Rather less.
 
I noticed a lot of times I sold a tech to an AI that was polite or better and a few turns later they declare on me for no apparent reason. Maybe coincidence, but I have no other reason other than they wanted out of the gpt deal.


Yes, and oppositely, I found that sometimes AI, even with high Agression level like Germany, didnt declare war when i refused their ask for tribute. Suprisely, when i checked my military advisor, he said that we have a weak military. So i think military factor isnt everything for AI at deciding weather they will go for a war or not.And.. it just would be nice to know what the other factors are and HOW those factors composite each other so that we can see a threat or an empty threat from other civ (neighbour,especially). But it seem that.. there's no formula. May be it just was made randomly. Its fair enough since in the real a nation dont fully control a war that will happen on them.

I'd say build spearmen if you can ... keeps your defense high which deters them. But building the GW is a waste of time, its easy enough to get your town to 6 or more which means they dont need walls. Uninterrupted expansion is damn near impossible unless you choke them off. Read Stories and Tales for examples.

I know that Building GW consume time and a lot of shields. It can be substitute with others like unit, cheap improvement that has short term effect. But I aslo know that Almost ot famous civilizations have GW as a sign of their supremacy. I prefer to choice that building GW base on a wise consideration is allowed. The wrong move is trying to build every GW that can be build without any good reason.

Recently, I played as netherland. Since the nation is seafaring, I targeted to build Great Lighthouse from the begining. I got it and as you know.. with GLh i can do trading with many civ that can't be done without Glh. Many lux means many population, so that the cities grow. I able to set research at 100 %, lux 0%. now, i'm leading tech that i never got it in game that Glh is not built.
 
The AI can declare when they are weaker and have no hope of winning.
I was playing as Korea and the Netherlands tried to ROP rape me with medieval infantry when I had Infantry, Cavalry, Artillery and was about to get tanks.

I dogpiled everyone on the continent into war against the dutch. Russia my ally saw how my SOD made mincemeat of the Dutch. Two turns after the DUtch were wiped out the Russians sneak attacked taking some of my workers. They saw my military in action and my tanks - why attack me when all they had were cossacks and riflemen?
 
I found that if the AI wants to declare war on you, they move a couple units in your borders and declare war on you the next turn.

Good point, I've noticed the AI has a tendency to do this. So if a bunch of AI start moving into your territory, and they don't have an enemy on the other side, watch out!
 
I found that if the AI wants to declare war on you, they move a couple units in your borders and declare war on you the next turn.

At that point I like to tell them get out or declare so if they declare I can react before they attack. If you just attack, even when they are in your territory you are the one that declares war.
 
Mean that.. there's no exact number here.. They declare war whenever they want and could be in any different condition..

I just wanna figure out the possibilities to build some improvement (maybe GW), expand without any interupted from AI in the early game. I think, knowing the minimal condition so that AI not declare war or ask for tribute (ask for tech)could be helping me for that purpose. I mean,Maybe one of the ideas is build unit just in the right time..when it is a must.. I need to know when i must create unit, how many then ? of course, not for attacking.

It annoys me not to know what to expect on the higher levels, because you have to rely on the AI not attacking for a while. The most enjoyable games is when I turn off all Additional Starting Units! These games - unfortunately - doesn't show up in the highscores :(.

I usually have one settler factory and build barracks then military in other cities, and I can't recall any one time I've been attacked before the first military units come out. Of course, sometimes it's fun to try a different approach, like building settlers everywhere.

Don't be afraid to be ass-kicked! Try and get experience. :rockon:
 
I found this thread because of the situation in the attached image. It's my first Deity game in Conquest. I've been holding two settler-warrior partys back with two workers going from left to right to left a few times, and now they've split and gone two different ways. I don't know if I should block the last way for them with my settler. AI Aggression is at the lowest level.

How about a thread - "AI declared war" - with examples? I have a few from previous games (Regent & Emperor) I'd contribute with.
 
What I find is that a cautious AI will never declare war, either you have a strong military, or strong alliances. Always refuse them.

I also find that not military numbers scare the AI's but it's unit strength. An India with pikeman might be refused a peace treaty, but when the first elephant is built, they can't wait to give you their hard earned techs! :)
 
At that point I like to tell them get out or declare so if they declare I can react before they attack. If you just attack, even when they are in your territory you are the one that declares war.

That's also a good way to discover their intentions. During my current game, the Sumerians started to move lots of troops into my territory, and I thought they were planning to attack me. On the other side of my territory was Persia and Babylon, and Sumeria wasn't at war with any of them. I told them to "get out or declare" and they retreated. So I thought they probably weren't there to kick my ass, and I signed a ROP. They went through my territory and when they reached Persia, they declared war on them.
 
I found this thread because of the situation in the attached image. It's my first Deity game in Conquest. I've been holding two settler-warrior partys back with two workers going from left to right to left a few times, and now they've split and gone two different ways. I don't know if I should block the last way for them with my settler. AI Aggression is at the lowest level.

How about a thread - "AI declared war" - with examples? I have a few from previous games (Regent & Emperor) I'd contribute with.

that picture shows a good sign that the AI is willing to war. A warrior hunkered down right outside your territory.

There's another good sign, btw - 3 warriors in your territory, while you have 0 and you have 4 towns ;)
 
I had the following situation:

I played Germany in AoI and had a ROP with Netherlands and war with Britain. I moved a sub through Dutch waters. When the Dutch had their turn they came with a fleet to the sub and wanted to pass through. Instead of going around they declared war with no other apparent reason than me having (rightfully) a sub in their way.

So: Is this a common thing or just a sort of AI Bug?

BTW: It was quite nice to have them declaring war at me. I made peace with the UK and conquered Amsterdam, Brussels and Kongo instead. ;-)
 
The sub bug is documented and well known. In fact a whole story in the "Stories and Tales" forum came about because of it.
 
AND, knowledge of this fact is used in some scenarios to simulate historic events of nations declaring war. (for WW2 or other war scenarios)
 
Back
Top Bottom