Kudos
Warlord
- Joined
- Nov 6, 2003
- Messages
- 210
You all need to read Scatters post above.
This complacent logic is disgusting and the "game economics" post is completely unreasoned. You pay money for a product, the product is meant to work. Taking more time to test the game does NOT necessarily cost more money then an earlier release. You think the subsequent patches just fall from the sky? They have to pay someone to wokr on that too.
It's attitudes like yours that allow this trend to continue. The current price tag has absolutely NOTHING to do with it, since you fail to realize that the company is ultimately at the mercy of the consumer. $50 means they compromise on profit margins, not quality, since, in theory and in a world where everyone wasn't a lame duck, poor quality would quickly mean poor sales. How long development takes doesn't determine the price of the game. You think every game costs the same to make? Of course not. But the market doesn't allow for anything much higher then $50.
I'm all for the free market, but what this trend in video games is with games such as Age of Empires 3 and Black and White 2 having patches out before they hit store shelves, or games like Battlefield 2 or Civ4 barely out of beta, is a catering to the publishers share holders. Take 2 needed this game up in October to stay consistent with their revenue ambitions. And that's fine, they have an obligation to do so, but eventually the paradigm will shift and sales will drop and such tactics will have to be reversed.
And just because your particular copy is working doesn't refute these points. If the sales base having technical problems is in the double digits (or theres something so glaring, like the ATI problem, that affects a likely 40%) then there were not enough steps taken to ensure a quality product.
This complacent logic is disgusting and the "game economics" post is completely unreasoned. You pay money for a product, the product is meant to work. Taking more time to test the game does NOT necessarily cost more money then an earlier release. You think the subsequent patches just fall from the sky? They have to pay someone to wokr on that too.
It's attitudes like yours that allow this trend to continue. The current price tag has absolutely NOTHING to do with it, since you fail to realize that the company is ultimately at the mercy of the consumer. $50 means they compromise on profit margins, not quality, since, in theory and in a world where everyone wasn't a lame duck, poor quality would quickly mean poor sales. How long development takes doesn't determine the price of the game. You think every game costs the same to make? Of course not. But the market doesn't allow for anything much higher then $50.
I'm all for the free market, but what this trend in video games is with games such as Age of Empires 3 and Black and White 2 having patches out before they hit store shelves, or games like Battlefield 2 or Civ4 barely out of beta, is a catering to the publishers share holders. Take 2 needed this game up in October to stay consistent with their revenue ambitions. And that's fine, they have an obligation to do so, but eventually the paradigm will shift and sales will drop and such tactics will have to be reversed.
And just because your particular copy is working doesn't refute these points. If the sales base having technical problems is in the double digits (or theres something so glaring, like the ATI problem, that affects a likely 40%) then there were not enough steps taken to ensure a quality product.