When is bulbing the right choice

Regarding vassals. I find myself often in position to refuse capping someone because it'd mess my diplo too much (if you cap someone all other AIs hate, they'll like you less too). In K-mod you can presume everyone hates you anyway and always cap. Just another example of killing game elements.

I haven't played the mod, but I have followed a bit his updates and one thing Karadoc did good was to lift stupid attitude averaging.
So basically, tech trading, OB, resources tradings, etc. should be intact.
Indeed, there's still those who go WHEOOH after your vassals, but that's less diplo destructive than ugly anti-human implementation attitude averaging.

In K-mod, one should implement either a zerg rush date limit or simply tone down those deity AI's as their immense bonuses are unbearable early game.
 
I haven't played the mod, but I have followed a bit his updates and one thing Karadoc did good was to lift stupid attitude averaging.
So basically, tech trading, OB, resources tradings, etc. should be intact.
Indeed, there's still those who go WHEOOH after your vassals, but that's less diplo destructive than ugly anti-human implementation attitude averaging.

In K-mod, one should implement either a zerg rush date limit or simply tone down those deity AI's as their immense bonuses are unbearable early game.

Date limit would be most welcomed.

I cheesed in my game a bit and played on snaky landmass. I settled choke city on a hill with protective leader, had luck not to be DOWed superearly, and than played a normal game.
 
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