Strat 1. Pottery and Granary first.
I set to Worker, research Hunting -> The Wheel -> Pottery -> Bronze Working -> Agriculture -> Mysticism -> Animal Husbandry -> Writing -> Polytheism -> Priesthood -> Code of Laws.
Worker is done, set to Warrior, build the camp, then pe-build a road for 1 turn, on the next turn Pottery, change to cottages until BW. When the Warrior is done, switch to Granary and chop a forest, then whip for 1 pop down to size 2.
Now use overflow to build another Warrior, then switch to Barracks until size 4 (working the camp and 3 cottages). Switch to Settler, chop another forest and whip after a while for 2 pop.
Use overflow towards a Worker, but switch to Barracks again until size 4, then whip.
The first worker builds a road towards the second city spot. It's relatively close, has Copper, Cow, Wheat, Corn, Gems, Stone, but only Cow and Wheat are accessible before border expansion, so Obelisk.
The city is founded in 2120 BC (turn 47). Send both Workers to develop cow and wheat. AH reveals horses also in the fat cross, but accessible after border expansion.
The capital finishes barracks at size 4, switch to Settler (already at happiness cap), whip for 2 pop, build the third city. Use overflow for a Chariot. Also rush a couple of Chariots in the second city, then switch to an Axe.
1000 BC - Confucianism. 3 cities, 4, 4, 1. Units: 2 Warriors, 3 Chariots, 2 Workers. 2 forests chopped down.