Panopticon
Utilitarian
Dublin. Centre tile on the east coast of Ireland. It's a city surrounded by coast and grasslands so yeah it's pretty accurate.
America is big enough on the map IMO.
If any changes need to be done at all they're minimal.
I actually have a lot of problems with the US portion of the map...
(Europe is also huge, but for some reason this annoys me less looking at the map than the diminuitive and distorted North America does.)
Big enough by what metric? Geographically speaking its like 1/8th or less of its size compared to europe. Specifically france and spain. (If we scaled spain by the US as it appears in RFC, it would be 2 tiles).
(France is approximately 2x the size of Colorado. Spain is approximately 2x the size of Oregon. Both of these states are at best 1 tile in the current RFC map).
My claim was that North America looks really distorted on the map, and it does. Especially compared to Europe. This isn't a play balance claim, this is a geography claim. Similarly, Canada is the 2nd largest country today, but i'm pretty sure Australia is larger on the map.
I'm in Montreal. What annoys me about the map is that, even though the city is on the river (Montreal is an island), Montreal should have access to the ocean (it's a major North American port, eh?).
Now I've tried to tweak the map for that, but it's extremely difficult to give my city access to the ocean without screwing up all the adjacent tiles. I would settle for Quebec (City) to be by the sea...
quechua said:I'd have to agree with this post. I'm from Minnesota and it's hard to tell where I'd even put the Twin Cities. It looks the iron is in Winnipeg instead of on Lake Superior, which is smaller than Lake Ontario for some reason. I also find it odd that the Upper Midwest is largely unforested - the forests are still here, move them out of Illinois!
s09119 said:I'm a few spaces NE of where America spawns, around the Boston suburbs. And it's always bugged me that my entire state (Massachusettes), is represented as just grassland... it's almost entirely forest lol.
Really, the problem is that there's no way to build canals without totally hosing the tiles (ie, you'd need a string of fortresses, and i'm not even sure that would work). In reality, you can sail down the St. Lawrence seaway and hop from great lake to great lake using locks.