Where are you on Rhye's map?

Dublin. Centre tile on the east coast of Ireland. It's a city surrounded by coast and grasslands so yeah it's pretty accurate.
 
For the next year, I'm guessing I'm one tile east of the Mongolian starting location. At least, I think that's where the current capital is in relation to Karakorum.
 
2 West and 1 South of Lake Michigan. Apparently I'm in the middle of a big forest.
 
Chicago, which should actually be on the corn south of where its logical to found Chicago in game. (The tile between those two corn should be Milwaukee).

Now, the corn should really be farther west of Lake Michigan in Iowa, and Wisconsin should be entirely forest to start with. Oh, its not forest now, but that's because of logging during the 19th century.

I actually have a lot of problems with the US portion of the map, like Louisiana being right next to Florida, and the Ohio River being East of the Appalachians. (And i think New York City is in Maine...). Really, the Pacific/Atlantic could have lost a tile or two in width each so North America could be properly proportioned. Its not like the Atlantic is anything more than a large lake with the increased speed of ships + 2x move on ocean tiles. (I think i also object to the appalachians involving mountain tiles, for reasons mentioned by a previous poster.)

(Europe is also huge, but for some reason this annoys me less looking at the map than the diminuitive and distorted North America does.)
 
America is big enough on the map IMO.
If any changes need to be done at all they're minimal.

Big enough by what metric? Geographically speaking its like 1/8th or less of its size compared to europe. Specifically france and spain. (If we scaled spain by the US as it appears in RFC, it would be 2 tiles).

(France is approximately 2x the size of Colorado. Spain is approximately 2x the size of Oregon. Both of these states are at best 1 tile in the current RFC map).

My claim was that North America looks really distorted on the map, and it does. Especially compared to Europe. This isn't a play balance claim, this is a geography claim. Similarly, Canada is the 2nd largest country today, but i'm pretty sure Australia is larger on the map.
 
Europe needs to be big, otherwise European nations wouldn't have space. About the Canada and Australia thingy, I'm not so sure.
 
Hitti-Litti. What is that old guy in that youtube video in your sig? Looks like Santa.
 
Osaka - where "Kyoto" should be if it weren't a ruddy great mountgain for some strange reason on the map...

Japan is mountainous yes - but not in Civ terms. In civ terms is is merely hilly.

Cheers, Luke
 
Well, I believe I am about two squares south-east from Tyemen, it's marshes on the map. It's called Novosibirsk, by the way.
And I think it's good place to put my cares about Russian map and Russian civ in general.
1) Initial horsemen are of no real use and, I think, historically wrong. Yearly Russians used some sort of Galleys to invade Constantinopolys. Horses weren't important part of Russian military until much later.
2) A city called Belgorod-Dneprovsky is in fact Tyraspol. I am quite sure of this because it's Greek predecessor is evidently Tyras.
3) Historically, Russia had two main source of coal: Donbass (East Ucraine) and Kuzbass (south part of Western Siberia). Alas, RFS has none of them, but some strange source in between.
4) What gems in Northern Urals are for? Some of local threads says you can built Vorcuta near this, but it seems not right anymore. All tiles there are ice, tundra or marshes, nearest buildable tyle is four of five tyles off.
5) Close to previous... you should have a possibility to build a least a pair of Russian cities at shores of North-Arctical ocean. The are there, after all, and they are among reachest Russians cities for today.
6) What is Tara? I know it's in Civ for years, but I never heard of this IRL. You needn't this. You need a buildable place one or two tyles south of there, called Krasnoyarsk.
7) IRL, there are no horizontal rivers in Siberia. Real rivers are all vertical, flawing from Altay mountains to North-Arctical ocean.
8) For Mongols, Kazan' isn't in Eastern Siberia. It's European Russian, on Volga river (and it has oil, by the way).
Rhye, I'd be thankful if you could fix all this...
 
I'm in Montreal. What annoys me about the map is that, even though the city is on the river (Montreal is an island), Montreal should have access to the ocean (it's a major North American port, eh?).
Now I've tried to tweak the map for that, but it's extremely difficult to give my city access to the ocean without screwing up all the adjacent tiles. I would settle for Quebec (City) to be by the sea...
 
I actually have a lot of problems with the US portion of the map...

(Europe is also huge, but for some reason this annoys me less looking at the map than the diminuitive and distorted North America does.)

I'd have to agree with this post. I'm from Minnesota and it's hard to tell where I'd even put the Twin Cities. It looks the iron is in Winnipeg instead of on Lake Superior, which is smaller than Lake Ontario for some reason. I also find it odd that the Upper Midwest is largely unforested - the forests are still here, move them out of Illinois! ;)

I do understand why America had to be proportionately smaller than Eurasia, it's just frustrating in a thread where others can unambiguously state which tile their cities are....
 
Big enough by what metric? Geographically speaking its like 1/8th or less of its size compared to europe. Specifically france and spain. (If we scaled spain by the US as it appears in RFC, it would be 2 tiles).

(France is approximately 2x the size of Colorado. Spain is approximately 2x the size of Oregon. Both of these states are at best 1 tile in the current RFC map).

My claim was that North America looks really distorted on the map, and it does. Especially compared to Europe. This isn't a play balance claim, this is a geography claim. Similarly, Canada is the 2nd largest country today, but i'm pretty sure Australia is larger on the map.

Big enough to have a good balanced game.
Nobody ever claimed this map is faithful to the actual size of continents.
 
I'm a few spaces NE of where America spawns, around the Boston suburbs. And it's always bugged me that my entire state (Massachusettes), is represented as just grassland... it's almost entirely forest lol.
 
I'm in Montreal. What annoys me about the map is that, even though the city is on the river (Montreal is an island), Montreal should have access to the ocean (it's a major North American port, eh?).
Now I've tried to tweak the map for that, but it's extremely difficult to give my city access to the ocean without screwing up all the adjacent tiles. I would settle for Quebec (City) to be by the sea...

Well, not only is Chicago a major port, it is also home to a navy base! You can't even build a harbor there - stupid Civ IV restriction about lakes.

Really, the problem is that there's no way to build canals without totally hosing the tiles (ie, you'd need a string of fortresses, and i'm not even sure that would work). In reality, you can sail down the St. Lawrence seaway and hop from great lake to great lake using locks.

quechua said:
I'd have to agree with this post. I'm from Minnesota and it's hard to tell where I'd even put the Twin Cities. It looks the iron is in Winnipeg instead of on Lake Superior, which is smaller than Lake Ontario for some reason. I also find it odd that the Upper Midwest is largely unforested - the forests are still here, move them out of Illinois!

I believe its the tile under the eastern marsh (which i must assume are supposed to be the boundary waters), but i could be wrong.

s09119 said:
I'm a few spaces NE of where America spawns, around the Boston suburbs. And it's always bugged me that my entire state (Massachusettes), is represented as just grassland... it's almost entirely forest lol.

Heh, that tile is Massachusetts, Rhode Island, Conneticut, Vermont, New Hampshire, and probably part of Maine. But yeah, it should definitely be forested.
 
Really, the problem is that there's no way to build canals without totally hosing the tiles (ie, you'd need a string of fortresses, and i'm not even sure that would work). In reality, you can sail down the St. Lawrence seaway and hop from great lake to great lake using locks.

Yes, you SHOULD be able to sail all the way down to the western-most tip of the Great Lakes...

I remember that in Civ II two opposite squares of land that meet two opposite squares of sea had a 'canal' that allowed you to pass through (Bosphorus, Suez, etc...). This worked for sea units and land units, too! I miss that...
 
I think I would be jsut south of the wine that spawns on the US Pacific Coast, but I'm not entirely sure, as the western US is kind of mushed on the RFC map. I don't really have the same problem with it as it seems others do, though. It's pretty insignificant in relation to the rest of the map, especially considering how much of the game can potentially take place there.
 
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