acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
It seems like Emergencies have been a fizzer. Do people have any thoughts on why?
I think there are at least three problems:
- Emergencies should not reward the Aggressor. Given the state of the AI, there’s just too much chance of the player getting a windfall. It’s also unnecessary: an Aggressor should just factor in that, if they capture a city state etc, then there’s a risk they’ll be on the receiving end of an Emergency.
- The Emergency system shouldn’t have been seperate to the Casus Belli system. Instead of being something the game randomly declares, it should have been something you or the AI can declare if certain conditions are met. If you declare an Emergency, then others can then join in (or you could bribe them to join). You’d all still get whatever Combat bonus you’d normally get, and you could still split a pot of gold or whatever.
- Having players / AI initiate Emergencies would have made Emergencies more strategic and would encourage players and AI to join, because they could see at least one civ has joined.
- Combining Emergencies with the CB system could have allowed players to ‘jointly’ start emergencies (via joint war). It would have brought in more diplomacy, eg bribing other civs to join; improving relations by joining someone else’s Emergency.
I think there are at least three problems:
- Emergencies should not reward the Aggressor. Given the state of the AI, there’s just too much chance of the player getting a windfall. It’s also unnecessary: an Aggressor should just factor in that, if they capture a city state etc, then there’s a risk they’ll be on the receiving end of an Emergency.
- The Emergency system shouldn’t have been seperate to the Casus Belli system. Instead of being something the game randomly declares, it should have been something you or the AI can declare if certain conditions are met. If you declare an Emergency, then others can then join in (or you could bribe them to join). You’d all still get whatever Combat bonus you’d normally get, and you could still split a pot of gold or whatever.
- Having players / AI initiate Emergencies would have made Emergencies more strategic and would encourage players and AI to join, because they could see at least one civ has joined.
- Combining Emergencies with the CB system could have allowed players to ‘jointly’ start emergencies (via joint war). It would have brought in more diplomacy, eg bribing other civs to join; improving relations by joining someone else’s Emergency.