Where is your mind at now in the news/ info cycle?

We are in the final stretch, how much do you want to know going forward


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CivKirk64

Warlord
Joined
Oct 24, 2024
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Hi all, I just wrapped another comment and it got me thinking it could be a fun question.
Where is your head right now in regards to the remainder of the news/info dump cycle and the pending release of the game?
For the sake of simplicity pick the answer closest to the statement.
 
For a game like civ, I'm happy to be spoiled and get accustomed to the mechanics and strategies before playing. I will also watch content creators play it if they do before the release of early access. Hence, I choose that I want all the previews.

This is different for other games. I don't want spoilers on KCD2 or the new Indiana Jones, and thus only read a few previews without out watching videos that could potentially spoil some surprises. And I also do this for strategy games that work more with surprises, like currently Two Point Museum: I don't want to know what kinds of museums it contains, I want to be surprised in every level.
 
In general, I tend to only check enough to see if I would really want to try a game and then tune out, as the less spoilers to me the better. Especially in games with story, but even in non story games I usually go by that.

But sometimes I get so hyped by a game that I want to look up anything about it to satisfy my hype until I can finally play it. This is my current situation with civ 7. But then as soon as the game is available for me to play, will for a while tune out of any news, influencers videos and of discussion places like this forum.
 
Old school here : I just want some brand new pictures of a brand new game. Alas, the way it happened (with this 404 error screen removed) made it kind of clunky, spoiled and wasted. I don't like it. If there weren't this doubt about the veracity of the picture, it would have been much more sane. Things are what things are. I don't like quantum theories outside of Physics.
 
I am eager for information on the remaining civs and leaders, and especially what we will be getting for the DLCs.

I feel I know enough about the mechanics now, though and am just keen to get my hands on the game. Things like exploring the map with the lovely new art, hearing the soundtrack, and especially encountering the random events is rather experience first-hand rather than through YouTubers.
 
I want to know everything there is to know full in advance. I'm going to spent time and money on the game, so I want to know what to expect.
 
I'm pretty much in the middle there, let me see the official releases, but then I really want to try to explore the game myself.
I'll eventually tune into some streamers/Tubers later maybe to catch some aspects I'm not thinking about that my mind just glossed over.

Don't really care to min max though so I'd just be looking for some tips that might not be obvious.
However, I'll never listen to anyone that says "Don't build Venetian Arsenal because maths" because your maths must be wrong, you get 2 boats for the price of one everywhere forever!! Just build more boats my dude. Playing sub optimally can be fun actually.
 
I am split between options 1 and 3. I am fully on the hype train, but my time for info hunting is limited. I have seen enough to know I am going to pre-order deluxe this week for the 5 day early release. I need no more info, but enjoy seeing/hearing it when I do. By the time I can dig for more info, I will just be able to play the game.
 
I like learning about the mechanics before hand - helps me wrap my head around the game before I start playing. I don't really like playing strategy games without understanding the mechanisms, so it helps me reduce the learning curve.
 
Rule of Acquisition #194: It's always good business to know about new customers before they walk in your door.
 
Sounds good everyone, so New/Related Questions because I see a lot of "I want to know it all".
We don't already know enough yet? For me, just give me the game now, but also slightly curious if there are some mechanics left to be fleshed out, and I'm also enjoying the hype train so.... weird in between.
TLDR I'm Ready but lets keep the party going

The final question I guess for me on the topic is:
Do you need to know exactly how many gold per turn a windmill makes before you are done with the news cycle?
 
Sounds good everyone, so New/Related Questions because I see a lot of "I want to know it all".
We don't already know enough yet? For me, just give me the game now, but also slightly curious if there are some mechanics left to be fleshed out, and I'm also enjoying the hype train so.... weird in between.
TLDR I'm Ready but lets keep the party going

The final question I guess for me on the topic is:
Do you need to know exactly how many gold per turn a windmill makes before you are done with the news cycle?

I want o have all civs and leaders confirmed before launch so that I can then finally drawall these links between them (unlocks, historical, ...) :lol:
 
With Civ my approach is straightforward: I want to know everything about the toys I’ll be playing with, but without being told how exactly I should play.

The only things I’m trying to keep in the dark are narrative events, narrator quotes, and maybe natural wonders - things that you are supposed to discover at your own pace and are known for getting stale reaaally quick once you’ve encountered them a few times.
 
I want it all, I want it all, I want it all, and I want it now.


I like learning about the mechanics before hand - helps me wrap my head around the game before I start playing. I don't really like playing strategy games without understanding the mechanisms, so it helps me reduce the learning curve.

Exactly this. Games like civ are complex, have many intertwined systems, usually have a hefty learning curve and takes time to master. So I will get all and any information I can get as soon as I can get it to get a leg up on the process

Plus, I'm retired, so I have all the time in the world to do so :clap:
 
As to the learning curve... I don't think Civ games are that hard to understand, because everything looks so simple. In Civ2 in particular, it didn't take me long to figure how to beat the game in Deity, for example. But, as gameplay get refined, or as my brain becoming slower (or both), there is still some things I couldn't have learn by myself, in Civ5 for example. (one of the most played game of my favorite youtuber) Civ6 however I quite much didn't need to know anything that I didn't already know about, still I can't beat Deity on a regular basis. (I have to be lucky + be able to take advantage of that luck, i.e. be more aware of everything AT ONCE) As to Civ3 and Civ4, I'm sure I ignore most of subtleties Civ5 could have. (like do the number of cities increase tech cost ? Same for Civ6 when I think about it, or any Civ to be frank)
So whereas Civ is usually easy to play, there is a number of hidden mechanics that makes it hard to master, unfortunately. So unless you read the boring manual or learn it by someone else, you will not know them. That makes me think that the game design is lacking somehow. There should be constant reminders of what does what, like lacking information in Civ4 on how much gold per turn your new city will cost you. (Never been addressed, even with mods strangely enough. I simply don't get it. Another obscure part of Civ4 is how slaving works. But I guess all programmers are geeks who are above those considerations. They are busy enough to create the game, there's simply a missing link between them and the user, or even someone to tell them to make a more understandable mechanic)

That is that I wish I can master the game just by myself. (like I did with Civ2, even if it became a bit tedious to play once fully "cracked", however : remember that the player was crippled in Deity, and I don't know if AIs really got advantages. So it was a matter of "decrippling" us the fastest possible with the appropriate techs, which needed only very aimed and basic knowledge)

Morality : too simple to master and it becomes tedious quickly (Civ2), or too many hidden/unclear mechanics and it becomes frustrating. A good middle is Civ6 I would say, in the spirit, however I find the map generator too capricious. (well, or too constant in terrible spawns)
 
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