Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,601
I'm sure everyone has noticed my time for C4C modding has been cut drastically in the last few months. Real Life has had a habit of really taking off for me.
However, I hope to get one last patch out (maybe a 2nd depending on the bugs still left in 1.11) before hanging up the towel.
Here's what I have to do for 1.11 so far:
Is there anything else that you can think of that needs fixing in 1.10?
However, I hope to get one last patch out (maybe a 2nd depending on the bugs still left in 1.11) before hanging up the towel.
Here's what I have to do for 1.11 so far:
Code:
1.11 ToDo List:
- Turn off "Advisor Popup Menu" to fix MP oos bug.
- Slow down AI expansion.
- Expansion plateaus halfway through game.
- AI galleons appear too early.
- EuropeScreen patch by Koma13.
- AI too peaceful.
- REF too strong at higher levels.
- Fortress canon fire doesn't work.
- First colony have basic buildings.
- Map calendars are funky.
- Turn off Pirates.
- Pasture has 2 workers when should be 1.
- Blacksmith Shelter should have 1 worker output 2, not 2 workers output 3 (which is same as next level up).
- Turn off ship selling.
- OOS when buying shortfall.
- Check gun prices.
- Repeatable CTD.
- A surprise.
Is there anything else that you can think of that needs fixing in 1.10?