Where would you settle?

NinjaOverSurge

Chieftain
Joined
Jul 20, 2017
Messages
7
Location
Seattle
Started this game and got stumped on where to settle - I'm not a civ 6 master yet. Wondering if I should settle NW towards the better yields, SW on the coffee, or maybe on the tea. I would like to see the input of many players to help me further improve my knowledge and strategy of the game.
whereShouldIStart.PNG
 
I assume this is England, island maps? I'd settle 1e 1ne.
 
1 west, the tile the warrior is on look quite nice as that give you access to several harvestable tiles that are also very productive. You can still build the harbour if you go west. The problem with 1 west is a lack of fresh water but that can be solved by an aqueduct and the production advantages should more than make up for a lack of housing.

If you go west you should probably start researching potter to get a granary. After pottery you can go mining and after that writing and if you are able to get the forest next to the two mountains you can get out a 2 science campus which you can get out quickly with chopping down a few forrest and then you can mine the hills.

The problem with east is that I don't see much production (to start with as later the city may capture some of those forest but I don't know the city border growth algorithm) and I think production is more valuable than population/housing/food. Production is what build your units, districts and even settlers so that is something to keep in mind.
 
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for me on the tea, one east. This allows you to pick up extra science and gives you a hill forest to work, and to chop later on. More importantly this puts the coffee within one tile range to work for extra early culture (which is crucial). The desert copper will be harvested, not worked, and this is later in the game to get more gold so you need not worry about missing it.
 
I'd definitely go for the tea 1 east. I love settling on something like the coffee that can give you that 1 culture early, but you have no idea what tiles lay beyond it.
Either way with all the tea and coffee looks like you'll be the hot drinks master. Trade for some hot chocolate and you can invite all the Civs round for a brew, no matter what their tastes.
 
Just where you are. This is an exceptional start. Plenty of hilly grassland, woods to chop, stone to harvest, by a river, a couple luxuries, rice, a food triangle spot. Start is just screaming science victory. You'll get a +5 industrial adjacency bonus. Worst part is you have so many good tiles, you won't want to put districts down anywhere.
 
I'd settle in place, or gamble and move two spaces east to the grassland. Problem is you don't know what's east of that, could be garbage. Right where you are you've got great food tiles and more importantly some good hammer tiles. Also as mentioned, a +5 industrial zone is nice. Moving east gives you some early culture but put your early production at risk. However, as someone above mentioned it looks like you're England and playing an island game, so maybe you want to prioritize settling the coast.

Moving west you box yourself into a housing problem early on unless you settle the next to the lake but those surrounding tiles aren't as good.
 
I'd settle right where you are...Settling on the tea saves the woods/hill hex you start on, but you will lose one copper. There is still plenty of woods left if the urge to chop occurs. Also, you get the hill defensive benefit, and save 1 turn.
 
NE for me(on lux). 3 food tile with 2f2h is a good way to start. The free science point isnt negligible. Also, it allows the player better option of spots for further settlements south of here. A cap with hills is a lot better than no hills.
 
If my warrior could have gone south east to see what's on the other side of that river I would consider wasting a move to settle on the culture tile. As it is I will settle in place and sacrifice the nice wooded hill to works for the ability for an early builder to get 3 eurekas. The grassland hill city grows fast and is a solid but not strong starter city.

The crabs at the river mouth are poorly placed for an early trade triangle
 
I would move the warrior to the east, but I'd settle in place most likely, in what I consider a strong start.
 
I would hate to give up the lumbermill, and I would move 1 tile east and settle on the tea. The extra science is nothing to sneeze at from T1 and you can harvest that rice to build a campus adjacent to the mountain. You can then put a commerce hub in the tile NE of the CC and then your RNDY can go adjacent to both for strong science and gold.
 
Can I dream that there's a Cow south of the southernmost Stone? That would let you build the Great Zimbabwe in your capital for just a ridiculous city.

Why does the sea tile at the river's end have 1F3G? Is there something going on there?
 
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