Unprofessional at best. I can't believe they would release it in such a poor state. I've played Civ from the beginning and it's be put together worst with each version. WTH is all I can say about it. Realistically, a Civ MP game is not possible to play longterm with very many RP as it goes forever and most people can't get together on a schedule. So you have 2 or 3 RP and a bunch of AI to make it fun and playable to the end.... oh wait.... placeholders are all they really are at this point. Come on Sid...get your $#$^ together... you've made enough money by now that you can hold off on releasing a product until it works can't ya??? Just once please try!
I wouldn't point my finger at Firaxis, or Sid Meier. The game was released unpolished because of marketing strategies. Christmas sales, you see?
Of course they could have waited till December. Still, the only thing people can do is be patient. That's a rare trait I reckon.
I always play on Quick pace, and I recall it capping at 300 turns.More importantly, what are you doing playing on turn 373? You shoudl have won the game long ago.![]()
Seriously though, the AI in multi is not very good. My friends and I just put it 1-2 levels higher than we would normally play on in single player. It's not a fix, but it helps.
Do you think multiplayer AI has different coding than SP AI?
Because I personally haven't seen much difference. Deity in both makes endless hordes of units. Prince in both does basically nothing all game.
We can make many comparisons. I agree about units built but i have to disagree about diplomacy. In mp you will NEVER be approached for a deal or a simple discussion.
There is certainly something different between both modes.
I've only done one MP game so far (next scheduled for this Thursday hopefully!). This was 2 humans, 2 AIs, small map. One player and one AI per continent. Neither AI even grew beyond one city. Humans had 5 cities. My expectation from single player mode is that they would have grown another city or 2 at least. (Playing on prince level). Only a very very small sample, but I think the AI behaved differently in MP than SP.
I've only done one MP game so far (next scheduled for this Thursday hopefully!). This was 2 humans, 2 AIs, small map. One player and one AI per continent. Neither AI even grew beyond one city. Humans had 5 cities. My expectation from single player mode is that they would have grown another city or 2 at least. (Playing on prince level). Only a very very small sample, but I think the AI behaved differently in MP than SP.
My suspicion is that they sometimes roll cultural, and prioritize wonders too high, over simple things like workers.
When you couple prioritizing wonders with the AI's tendency to use unimproved grassland, nothing really gets done.
I have not seen this behavior in a MP game (and I have played a bunch of MP games) but in a single player game I am playing now I am seeing this. I have like 5 cities and the AI's aren't expanding at all like they usually do.
Perhaps something other than MP is triggering this issue?