Where's the AI in MP? Broken..again?

blackx99

Chieftain
Joined
Jan 23, 2011
Messages
6
I have been playing a MP game with one other RP and at turn 373 we have yet to be approached by another civ. What gives...they are there but never talk or demand anything? Broken...if so when's the patch coming...or my refund?
 
Oh, haha. You got right there. AI in MP games seems to be ... worse than worst. I can't come up with any way to get around it. It stays put, doesn't expand, doesn't build military and just idly is.

If you insist on having AIs in your MP games, I'd advice to take a deep breath, pick another game from your shelf and play that until it's at least somehow fixed. It's unfortunate, but there's little else you can do.
 
Unprofessional at best. I can't believe they would release it in such a poor state. I've played Civ from the beginning and it's be put together worst with each version. WTH is all I can say about it. Realistically, a Civ MP game is not possible to play longterm with very many RP as it goes forever and most people can't get together on a schedule. So you have 2 or 3 RP and a bunch of AI to make it fun and playable to the end.... oh wait.... placeholders are all they really are at this point. Come on Sid...get your $#$^ together... you've made enough money by now that you can hold off on releasing a product until it works can't ya??? Just once please try!
 
Unprofessional at best. I can't believe they would release it in such a poor state. I've played Civ from the beginning and it's be put together worst with each version. WTH is all I can say about it. Realistically, a Civ MP game is not possible to play longterm with very many RP as it goes forever and most people can't get together on a schedule. So you have 2 or 3 RP and a bunch of AI to make it fun and playable to the end.... oh wait.... placeholders are all they really are at this point. Come on Sid...get your $#$^ together... you've made enough money by now that you can hold off on releasing a product until it works can't ya??? Just once please try!

I wouldn't point my finger at Firaxis, or Sid Meier. The game was released unpolished because of marketing strategies. Christmas sales, you see?

Of course they could have waited till December. Still, the only thing people can do is be patient. That's a rare trait I reckon.
 
I wouldn't point my finger at Firaxis, or Sid Meier. The game was released unpolished because of marketing strategies. Christmas sales, you see?

Of course they could have waited till December. Still, the only thing people can do is be patient. That's a rare trait I reckon.

More importantly, what are you doing playing on turn 373? You shoudl have won the game long ago. :)

Seriously though, the AI in multi is not very good. My friends and I just put it 1-2 levels higher than we would normally play on in single player. It's not a fix, but it helps.
 
More importantly, what are you doing playing on turn 373? You shoudl have won the game long ago. :)

Seriously though, the AI in multi is not very good. My friends and I just put it 1-2 levels higher than we would normally play on in single player. It's not a fix, but it helps.
I always play on Quick pace, and I recall it capping at 300 turns. :P
 
I haven't noticed any difference between single player and multi AI.
 
AI in multi is like a zombie. Much more active in sp mode.
 
Do you think multiplayer AI has different coding than SP AI?

Because I personally haven't seen much difference. Deity in both makes endless hordes of units. Prince in both does basically nothing all game.
 
First ...to turn 373... the marathon setting is the reason.

As far as a different code for the SP vs MP... I don't see why there would be. I should look at each civ the same be them AI or RP when making decisions. I seems like some of the code never gets touched in the MP game loop.
 
Do you think multiplayer AI has different coding than SP AI?

Because I personally haven't seen much difference. Deity in both makes endless hordes of units. Prince in both does basically nothing all game.

We can make many comparisons. I agree about units built but i have to disagree about diplomacy. In mp you will NEVER be approached for a deal or a simple discussion.

There is certainly something different between both modes.
 
We can make many comparisons. I agree about units built but i have to disagree about diplomacy. In mp you will NEVER be approached for a deal or a simple discussion.

There is certainly something different between both modes.

I think that's just it... the "bug"...if things were working properly you would be approached.
 
I've played MP with my son against the AI quite a bit. As far as we can tell, the AI seems to function similar to SP except for some dumb reason they aren't allowed to initiate contact with the human player. We can however contact them. An exception to this is that the AI still will declare war against Human players. Outside of that the AI seems to expand and tech as normal.

We always play team games and i have seen no evidence that the AI can coordinate as a team. A team will DOW on us and one of the AI's will come at us with units, the other usually wasn't prepared. In fact, some of the time we can tell which AI initiated the war. As an example, Gandhi and the Babylonians were a team and DOW occured given the deals we had with Gandhi and how friendly we were with him it seems obvious that Babylonians declared war on us.
 
I've only done one MP game so far (next scheduled for this Thursday hopefully!). This was 2 humans, 2 AIs, small map. One player and one AI per continent. Neither AI even grew beyond one city. Humans had 5 cities. My expectation from single player mode is that they would have grown another city or 2 at least. (Playing on prince level). Only a very very small sample, but I think the AI behaved differently in MP than SP.
 
Ah, yes, they never do approach you in multiplayer.

This is likely because the AI turn is dependent upon the results of the deal, and thus the between-turn [AI turns] phase of multiplayer would have to be bottlenecked by waiting for the results of the AI-player deal. Many players would have to wait for 1 diplomacy transaction to finish, which is annoying.

I don't find it a big deal, personally. I am almost always the initiator of diplomacy with the AIs anyways.
 
I've only done one MP game so far (next scheduled for this Thursday hopefully!). This was 2 humans, 2 AIs, small map. One player and one AI per continent. Neither AI even grew beyond one city. Humans had 5 cities. My expectation from single player mode is that they would have grown another city or 2 at least. (Playing on prince level). Only a very very small sample, but I think the AI behaved differently in MP than SP.

I have not seen this behavior in a MP game (and I have played a bunch of MP games) but in a single player game I am playing now I am seeing this. I have like 5 cities and the AI's aren't expanding at all like they usually do.

Perhaps something other than MP is triggering this issue?
 
I've only done one MP game so far (next scheduled for this Thursday hopefully!). This was 2 humans, 2 AIs, small map. One player and one AI per continent. Neither AI even grew beyond one city. Humans had 5 cities. My expectation from single player mode is that they would have grown another city or 2 at least. (Playing on prince level). Only a very very small sample, but I think the AI behaved differently in MP than SP.

My suspicion is that they sometimes roll cultural, and prioritize wonders too high, over simple things like workers.

When you couple prioritizing wonders with the AI's tendency to use unimproved grassland, nothing really gets done.
 
My suspicion is that they sometimes roll cultural, and prioritize wonders too high, over simple things like workers.

When you couple prioritizing wonders with the AI's tendency to use unimproved grassland, nothing really gets done.

This.

I wonder if I could tinker with the AI flavors and find the best combinations.
 
I have not seen this behavior in a MP game (and I have played a bunch of MP games) but in a single player game I am playing now I am seeing this. I have like 5 cities and the AI's aren't expanding at all like they usually do.

Perhaps something other than MP is triggering this issue?

Thanks - useful feedback. We'll go for another try with some AIs tomorrow night and see what happens.

I did read some comments about there possibly being something buggy around the way turns are sequenced (or not!) in MP and maybe just talking to them every so often will help?
 
Back
Top Bottom