rfcfanatic
Mercantilist
In post-Liberalism game, I guess it doesn't really matter, but in early game, getting "wrong" Great Persons can really be hurtful when running towards Liberalism. I usually make my capital as the Great Scientist city. Unless doing some really heavy micromanagement, the game will always assign merchants and spies as soon as I complete Market and Courthouse.
Which buildings are allowed to be built in cities where I'm trying to get Great Scientists? I guess that National Epic, Oxford University, Observatory and University are pretty obvious for such cities, but are there any more buildings that are recommended? Should wonders other than Great Library ever be built in science cities?
Which buildings are allowed to be built in cities where I'm trying to get Great Scientists? I guess that National Epic, Oxford University, Observatory and University are pretty obvious for such cities, but are there any more buildings that are recommended? Should wonders other than Great Library ever be built in science cities?