Dragonfabri
Chieftain
- Joined
- Sep 28, 2014
- Messages
- 61
Assyria with its 45xp + the other xp buildings seems the best to me later on, but i don't know if the % combat strength boni are better even later on.
Shaka's reduced xp for promotions is quite big, plus the three great buffalo promotions.I'd say Impi or Mongolia
I agree with the scorch tactic consideration, but not with the rest.In player's hand any civ with bonus related to xp gain, killing units and pillaging are much better than other (Zulus/Aztec/Denmark) as players are best at getting high lv units and playing scotch earth tactic.
UU got outdated slowly, bonus xp when created or bonus production doesn't matter since you won't be losing a lot of units thus not gonna build as much, flat CS bonus or better general also don't matter with the huge amount of bonus CS of high lv units.
Yeah, nerfing promotions would fix that. Or at least it's make less of an issueThe game is balanced around you having those elite units at late game (thus AI also has xp bonus - this is one of the feedback loop I'm trying to solve, having high level unit > too strong for AI to handle they needs xp bonus > player HAVE to grind to get high level units to compete > repeat),
Yeah, Zulus are definitely the winners there. Denmark's definetly on the top tiers, since the pillage cs bonus is permanently on basically.Assyria's XP bonus is pretty much their only combat bonus outside the UU, which is hard to quantify because it's a support unit. It also takes a while to stack, because you need to get 9 GWWriting to get the full bonus, so it's important to note that it's not just a free, automatic +45 XP out of the gate.
Zulu have 25% less XP to level up. In other words, all XP sources, including combat, are 33% more effective. For context, barracks/armory/military academies give 60 XP, which is equivalent to 80 XP on the Zulus.
Between Orders, Elite Forces, and Brandenburg, Zulu have possible access to another 45 XP (effective 60 XP), for a total of 105 XP, or an effective 140 XP. Jus looking at buildings, Zulus net between +20 to +35 on unit training buildings, which gets pretty close to matching Assyria's single bonus, but they also effectively get an +33% XP from combat that stacks multiplicatively with other sources of +% XP on top of that.
Just looking at the pure XP bonuses, I think Zulu take the prize, but they also have maintenance reduction for melee and access to a stronger melee promotion line that gives access to all leaf promos at the end.
Lastly, comparing the Siege Tower to the Impi is hard, but between a civilian unit that gives nearby units medic and a bonus to cities, and a tercio that attacks twice, I think the Impi is a bit stronger.
More than Assyria, I think Denmark is the runner up:
free promos and +25%towards both naval and land melee units, big pillaging and movement bonuses, an excellent, supremely mobile, cheap, and strong UU. The Danish have a lot of military bonuses stacked on them too.
I actually forgot America how could I forget America I literally-Based on your ranking system I would list America as B tier.
The minuteman has the ability to ignore terrain which gives it incredible mobility (criteria 2). The MM also has early accuracy I which leads to range promotion early in the game and carries over into their next tier of units (criteria 4). At the end of the day, it doesn't really matter what cool military bonuses you have when I have a carpet of Ranged Gatling Guns mowing down everything that moves.
What about Songhai?Denmark meh, the UU extra move is lost on upgrade, can be rough to have as neighbour pre gunpowder.
Sweden is strong in human hands but easily get rolled over because of bad/slow tech civ, requires careful choices as human to not fall behind too much.
Zulu is strong, I can get good yields from bullying which other warmonger civs lack.
Risk is I end up so far behind in tech tiers the combat bonuses are meaningless (which is why egypt and arabia are great warmonger civs).
As for military bonuses:
Zulu UA promo line is great.
Japan with samurai quick study is good.
Sweden is strong .... gg exp+heal, carolean (if you survive to this stage) and gg bonus are good depite toned down a bit.
French esprit de corpse is a good combat bonus in human hands.
The greek hellenistic (up to +25%) seems a bit unreliable.
Denmark pillage tile bonus is ok, it requires a lot of extra worker investment to fix the lands after a successful war (if you dont just raze).
Assyrian ... was along time since I played them, I need to test that one.
Its about Egypt and Arabia being monster tech civs so if their UUs arent super good doesnt matter if you are on par or even ahead! in tech pre gunpowder.What about Songhai?
I feel Egypt and Arabia are weaker now that skirmishers are more of a support unit than an independent damage dealer. Also, the war chariot got nerfed with a movement penalty.