Hans Castorp
Prince
After playing Brazil, I have kind of warmed to the idea of some of the modern settler colonies. So Australia, Canada, Argentina why not? Still think Africa needs a few more, though. And Vietnam.
Ummm... Map coverage? Polynesia covers a HUGE portion of the map that before was merely barbarian encampments. As well, it offered gameplay that was absurdely unique for vanilla, and was the first true expansive culture civ. Regardless of what Isreal does it is almost impossible to make it more unique or more ground breaking. As well, their culture was spread far and wide through a massive amount of different peoples. Even the languages and religions of the various Polynesian peoples, though all distinct, share a common root and inumerable similarities, a true testament to their perserverance and ingenuity. I think using them as your aregeument for Isreal is both unrealistic and somewhat petty.I could get people saying that Israel is too unimportant when the game was only USA, China, Rome, Persia,Egypt and so forth. But after Polynesia and Zulu this argument is a bit ridiculous.
In any case it's all about being fun to play, and Israel could be fun to play because there's a lot of interesting history to work with.
However I think the developers are far too scared to put it in, and not for the right reasons. They had Stalin and Mao but Israel is too controversial? Give me a break. Also the US and UK killed more Arabs in Iraq and other places than Israel ever did since it was established.
Also, Khmer should be brought back IMO.
Ummm... Map coverage? Polynesia covers a HUGE portion of the map that before was merely barbarian encampments. As well, it offered game play that was absurdly unique for vanilla, and was the first true expansive culture civ. Regardless of what Israel does it is almost impossible to make it more unique or more ground breaking. As well, their culture was spread far and wide through a massive amount of different peoples. Even the languages and religions of the various Polynesian peoples, though all distinct, share a common root and innumerable similarities, a true testament to their perseverance and ingenuity. I think using them as your argument for Israel is both unrealistic and somewhat petty.
Not to mention the fact that it is quite the achievement to sail out across an ocean with no land in view and settle where you land. They had sophisticated ocean crossing knowledge far before Europeans. In civ terms, they had discovered astronomy by around about 0-500AD.
Israel is best not to go into. I just spent a year studying them, and lets just say they are the only place i've studied that i do not want included in the civilization series. For some very valid political and historical reasons.
I think "Inuit" as a civ is a bit ridiculous considering how small their population was, how little they built in terms of infrastructure, and how little technological progress they made.
But they're a unique civilization. Why is there this standard that Civ has to be about influence?
The ones that I'd most like to see are the Phoenicians, Kongo, Vietnam, and Argentina. I wouldn't want Canada, Australia, Israel, or Inuit.
Switzerland.
I really am surprised that no one has proposed Switzerland.
They could be a civ that leans towards cultural and economic domination, as well as resisting invasion. My reasoning is this: For hundreds of years, Switzerland has existed as an independent state, and for much longer than that they have resisted invasion by more militarily powerful and populous nations. They have one of the best GDP/population levels in the world (the only one better that I can think of is Luxembourg), and their level of preparedness for invasion is astounding. The country has mandatory military service for all male citizens, and after they leave the military they take their guns (and their training) home with them. The mountainous terrain, in addition to the numerous defensive networks they have set up (any attacking army would run into a large amount of mines and booby-trapped bridges), make it so they have a natural advantage over their foes. As a civ, they should receive a benefit against enemies while in their own borders. They should also receive a bonus towards interacting with city-states, and an idea for a unique building is a Swiss bank (replacing a regular bank) which generates extra gold and makes Switzerland receive a bonus amount of gold from any trade routes that other civs make with the city in which it is constructed.
But they're a unique civilization. Why is there this standard that Civ has to be about influence?
Europe is the most interesting continent. More patriotism and less complaints about Eurocentrism.
Finns and Balts are unique enough. And Romani are interesting as a nomadic people, and could be made like a mercantile version of the Huns.
I could get people saying that Israel is too unimportant when the game was only USA, China, Rome, Persia,Egypt and so forth. But after Polynesia and Zulu this argument is a bit ridiculous.
Switzerland.
I really am surprised that no one has proposed Switzerland. They could be a civ that leans towards cultural and economic domination, as well as resisting invasion. My reasoning is this: For hundreds of years, Switzerland has existed as an independent state, and for much longer than that they have resisted invasion by more militarily powerful and populous nations. They have one of the best GDP/population levels in the world (the only one better that I can think of is Luxembourg), and their level of preparedness for invasion is astounding. The country has mandatory military service for all male citizens, and after they leave the military they take their guns (and their training) home with them. The mountainous terrain, in addition to the numerous defensive networks they have set up (any attacking army would run into a large amount of mines and booby-trapped bridges), make it so they have a natural advantage over their foes. As a civ, they should receive a benefit against enemies while in their own borders. They should also receive a bonus towards interacting with city-states, and an idea for a unique building is a Swiss bank (replacing a regular bank) which generates extra gold and makes Switzerland receive a bonus amount of gold from any trade routes that other civs make with the city in which it is constructed.