Which is your favorite trait?

Which is your favorite trait?


  • Total voters
    250
I agree that difficulty shifts things around a little. I think it's most apparent with the comparison between FIN and ORG.
First, maintenance is slightly more expensive on higher levels, second you are under pressure to prioritise production over economy (there's a much shorter time window for grabbing land peacefully, adequate defense requires more units, wonder races require more focus).

And this is just looking at 'money' traits that are directly comparable. Around Monarch, my budget constrains my expansion so FIN or ORG are very helpful (early on, FIN can mean an additional 25% income... operating close to the limit that can be the difference between total collapse and continuing the land grab while slowly teching something that will get one out of maintenance hell).
At Immortal, beating an AI to decent spots (or boxing them in outright) becomes a larger expansion concern than my finances, meaning IMP and possibly CRE (I greatly dislike the trait myself) become more relevant for adequate expansion.

Industrial is very sensitive to difficulty as well, but it can go in either direction. 'I build all wonders anyway, so it's quite good' can become either 'vital to reliably execute my chosen strategy' or 'useless because wonders aren't worth the bother'.

***

I voted for Financial because of its impact as well as usefulness; it makes cottages desirable early on and in the late game even without a dedicated CE setup.
 
laughingelfmanpl5.jpg

NO. THAT EVIL THING IS NOT SUPPOSED TO EXIST.

Anyway, the poll has Creative doing very well but I haven't seen many posters talking about it.
 
laughingelfmanpl5.jpg


On slower speeds, it's easier to win a war with a big army you've been building, since it's harder for your opponent to muster a counter-force. As such, unit boosting traits are less necessary on slower speeds.

Any level and/or speed one plays in it will be rather difficult to find in this forum an argument more self contradictory as the above mentioned.

"On slower speeds, it's easier to win a war with a big army you've been building, since it's harder for your opponent to muster a counter-force." Checked!! You will regularly find big armies (many units in play), making their pros and contras matter in a high scale

"As such, unit boosting traits are less necessary on slower speeds." Fail to see the reasoning behind it

I didn't include an explanation to the fact that slower speeds favor units (and any and everything you can come up with them, is related to them) because I thought it was already obvious. As slower speeds allow more and more units than faster ones, anything relevant to them is enhanced. Moreover, there is a second aspect over this, slower speeds are more static in terms of technological advance, city growth, etc; so unit movement isn't so conditioned to the overall advancement going on in the game. This allows a better, more strategic, long term use of units; again making them more relevant than in faster speeds, were once your spy gets into that foreign city the big scenario could have changed drastically.
 
If I had to choose a single trait, it'd probably be either Charismatic or Philosophical.

But considering that traits come in pairs and can work together (as well as with uniques), I also love Aggressive and Creative.
 
For my money, Charismatic is the best all-around trait. Most people like it for the military aspect, but I tend more toward a builder style, and I like it mostly for the +1 happiness. Having a higher happiness cap in every city, all game long, is powerful enough on its own. To me, the faster military promotions are just gravy.

But regardless of whether you prefer the military or civic applications, to me Charismatic is the most useful because it provides bonuses to both.
 
laughingelfmanpl5.jpg


On slower speeds, it's easier to win a war with a big army you've been building, since it's harder for your opponent to muster a counter-force. As such, unit boosting traits are less necessary on slower speeds.

Dude, you're causing people damage with that. Also, I don't wish having knowledge of what that show was actually like on anyone (or is this a snippet from the game where zelda is the main character?). Anyway, you're practically assaulting us mentally :(.

As for the non-picture argument, I don't see it. You want well-promoted units regardless. If anything, on faster speeds faster techers obsolete massed well-promoted units faster...making traits that help empower units well suited to slower speeds.
 
Spiritual, with Charismatic a very close second. I'm at peace as much as is possible, but when I go to War...
I go to War. lol
 
I voted industrius, charismatic coming in second.
Go De Gaulle
 
Spiritual is a close second to Industrious.

My favorite leaders, are Genghis Khan, Ramses II and Montezuma. Lately mostly Ramses.
Though I did have a good time playing w/ Carthage (Hannibal).
Mostly the evillish-bastids I guess :-)

Personally I think the Anarchy penalty in general is too great.
Instead something like +X unhappiness & a commerce penalty for 1 or 2 (3?) turns.
(Which might take out some of a cities workers) Would be much more acceptable.
Instead of losing all production across the board for 2 turns.
 
Dude, you're causing people damage with that. Also, I don't wish having knowledge of what that show was actually like on anyone (or is this a snippet from the game where zelda is the main character?). Anyway, you're practically assaulting us mentally :(.

Who is that sinister laughting dwarf anyways? Luckily not well known around here..
 
I voted Industrious, though Charismatic is a close 2nd and Financial/Philosophical tie for an closer 3rd. My Golden Ages typically cover my anarchy switches, so I'd say Spriritual is my least favorite trait. Protective and Imperialistic go along with Spiritual as my least favorite traits, and Aggressive, Expansive, Organized and Creative are just kind of okay to me. BTW, I play on Prince/Monarch difficulty on Normal/Quick speeds.
 
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