Which leader is the best for SE?

tm01xx

Chieftain
Joined
Sep 25, 2010
Messages
34
Hi guys,

I see all leaders in Civ5 are almost the same. I mean the bonus of them is not really make impact to the game like in Civ4. For example, in Civ4, if you choose a philosophy leader mean likely you have to go for SE and so on.

So in Civ5, if I want to run a SE, which leader is the best? I have tried German, France, and Rome but seems not really convinced.
 
I'd say Babylon with their double spawn rate of GS or Persia with ability to burn GPs into much longer GAs. But in general SE is dead, buried and forgotton in CIV5 so far. I hope for a rebalance patch...
 
SE is alive and well, any civ is good for it, all you need is planning. Siam and Egypt are probably best (Siam for food bonus from maritime, Egypt for wonder speed-up).

You can run up to 3 specialists per type if you have all the buildings (scientist, artist, engineer or merchant) and they can become pretty powerful with the right policies.
 
You can run up to 3 specialists per type if you have all the buildings (scientist, artist, engineer or merchant) and they can become pretty powerful with the right policies.

The problem for me is that the "right policies" for SE are come in quite late game where my Civ probably destroyed already if I don't go for other policies in order to strengthen my force so it's always a bit distracted from the bee-line.

Which policies path usually you guys pick along to become a powerful SE?
 
Babylon as you can beeline to the Renaissance insanely quick.

Tech writing, tech phil, Glib Theology, Bulb education, bulb acoustics. You'll be there in the 1st 100 turns or less.

In fact, odds are you'll reach Renaissance faster than you can afford all of the appropriate SE policies.

Key SE policies = Freedom -> Civil Society -> Democracy and Rationalism -> Secularism

But in general SE is dead, buried and forgotton in CIV5 so far. I hope for a rebalance patch...

SE is fine, it was just shifted to the late game. in civ4 SE ruled the early game but got overpowered by cottages in the late game... in civ5 it's sort of the other way around, especially in terms of science. The SE policies allow for higher populations and faster growths due to the innate benefit which means a better base science rate, and then, in addition to running scientists, all other specialists produce 2 science if you run them, which is better than the trade post policy, and equal to a jungle tile. In fact, the only thing better is a jungle with a trade post.

It gets super crazy if you get the statue of liberty.
 
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