Which map type(s) is the AI most suited for

Discussion in 'Civ5 - General Discussions' started by Malachi256, Jun 24, 2012.

  1. Malachi256

    Malachi256 Prince

    Joined:
    Feb 16, 2008
    Messages:
    539
    Has anyone really played a good number of games on a wide range of map types, and has formed a decent opinion on this?

    I tend to dislike archipelago because I feel the AI doesn't handle it well, and like continents / pangaea for the opposite reason.

    I haven't really played around with all the other map types at all. It occurs to me that the AI might do even better in maps that just have no water at all.

    Thoughts?
     
  2. Yzman

    Yzman Deity

    Joined:
    Jul 18, 2002
    Messages:
    2,769
    Location:
    Illinois, USA
    I haven't played Gods and Kings enough to form an opinion on their ability to fight over seas now, but I would agree in the original this was true. However with the changes in combat I have a feeling the AI will be better in the water.

    The AI tended to be better at pangea before, due to the close proximity and lack of water.
     
  3. tf21

    tf21 Chieftain

    Joined:
    Jun 22, 2012
    Messages:
    14
    Im playing on huge archepeligo map. Its still early, but the ai may still have trouble. I have a bunch of ships that appear to be log jamed.
     
  4. Malachi256

    Malachi256 Prince

    Joined:
    Feb 16, 2008
    Messages:
    539
    My 1st 3 games were archipelago, and I won them all with very little trouble. 1st on prince, 2nd two on king (I usually struggle a bit on king).

    They were fielding moderate sized navies, and occasionally attacking with some effectiveness (ganging up on single targets with melee ships), but they also strangely left some units out of the big initial engagements (I'd find them later, half a dozen tiles away, guarding another city), and there also seems to be a serious problem with ranged units in general (basically lots of ranged units, both land and sea, seem to have an issue where they aren't firing when they darn well should be - another poster in another thread commented that if a ranged unit moves, it doesn't fire in that same turn).
     
  5. Peacemongerer

    Peacemongerer Prince

    Joined:
    Jun 23, 2012
    Messages:
    431
    Location:
    California
    What I do is I run pangea, but I stack more AI civs than the map is designed for (like 10 on a tiny map, 15 on a small, etc.). I find the lack of space tends to make them aggressive with eachother and leads to much larger armies. They tend to handle pretty well (Although there is the periodic AI who sticks to one city the whole game). The AI tends to be more hostile towards eachother than just you (Bc they are so likely to denounce compared to a human, an AI denouncing another AI will usually aggrovate 6 or 7 AI friends and start a denounciation frenzy).
     

Share This Page