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Which settings make a better "Snaky Continents" map?

Discussion in 'Civ6 - General Discussions' started by LoneDragon, Sep 1, 2018.

  1. LoneDragon

    LoneDragon Warlord

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    Fractal with high sea level, Island Plates with low sea level, or Archipelago with low sea level?
     
  2. Forster

    Forster Prince

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    Don't know, but you might ask in the mod forum or on steam. I suspect it will probably be determined by the random number chosen to create the game. It might be one of the digits or a pair that determines the shape. You could try experimenting with that random number.
     
  3. qadams

    qadams Bohemian

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    Get the Detailed Worlds mod on Steam and try their Archipelago map setting. I just played a game that way and had some excellent snaky continents. :cool:
     
  4. Aristos

    Aristos Lightseeker

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    Even Fractal with High Seas always produces a Pangea. I don't know what's wrong with fractal, since it worked perfectly fine in Four and Five, but...
     
  5. Trav'ling Canuck

    Trav'ling Canuck Deity

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    I don't know one way or the other, but it wouldn't surprise me if the code for map generation in Civ 6 needed to be written from scratch, i.e. couldn't carry forward what worked in prior versions of the game.
     
  6. Bitterman

    Bitterman Warlord

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    I would really like a map type like continents but with some medium-large isles spread around so one could colonize. Those isles could have more resources than usual too to encourage colonization.
     
  7. God of Kings

    God of Kings Ruler of all heads of state

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    You mean like the Terra map script in Civ V?

    It's not officially in Civ VI, but there's a mod that adds that feature.
     
  8. Leathaface

    Leathaface Emperor

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    I'd really like a map like this. Plus if you go for Cartography early you'd be rewarded with getting the first cities on those isles.
     

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