We need more people. We need a recruiting and training NES.
Is this going to be anything like that veterans NES?

We need more people. We need a recruiting and training NES.
When is a new NES going to open thats not fresh start?
If it is primarily political, how would a player win? In any game players need to know what they are trying to achieve and how getting there is measured. Once you establish how to win, then the rules and important stats will flow from that.I would rather have a great modern NES. It would require multiple mods though. I just wish we had something realistic with the updates being just the major News and the stats or PM's showing the smaller stuff you did.
Divisions (although for some unit types brigades will be used), and the economy's still being hashed out but will probably be a lot like that of a das NES. It's most definitely not a fresh start and is set right now for late September, after I finish a map and stats and preview thread.How will the stats be? Exact military numbers? Or divisions? Exact economy or a simplified number which works the same for everyone? Issues that need to be dealt with.
He is going to sit there and take flak for every single one that buys the farm, though.I personally think that using exact military numbers for a NES on the level of grand strategy - that is, interactions between countries - is a load of bollocks, especially in the twentieth century when everyone uses divisions. The President of the United States doesn't sit there and bean count every single soldier that goes into Iraq, for example. Attempts to do that, for example the "battalion commander in the sky" of Vietnam, haven't turned out particularly well.
Other than my unwillingness to make the players do more work than they do already...I just think that divisions are easier to use. Besides, if you're fighting World War II, you don't really care about sub-divisional casualties anyway.Duh. As I just said, you make players organize them into units. Holy cow, then you get the advantages of both systems and save yourself the work of having to screw around with such idiocy. When a unit gets blown up, the forces left alive go back into a deployment pool. Who'da'thunkit.
Then apparently that's where we differ. Like they do any work at all...Other than my unwillingness to make the players do more work than they do already...I just think that divisions are easier to use.
You do if you're losing, particularly if your name is Deutschland and you have limited manpower reserves. Of course, again, most NESes totally ignore such things, so I suppose you're right, nobody will care.Besides, if you're fighting World War II, you don't really care about sub-divisional casualties anyway.
... Use discrete numbers? They are simply easier to scale for costs, and they are infinitely more flexible: players can compose their forces of whatever they want in whatever ratios they want, and can organize their forces into whatever sorts of strategic formations they want as well. The President may order Divisions around but the Army doesn't place orders for Brigades of Bradleys nor the Air Force for a Wing of F-22s or the Navy for a Squadron of Virginia class subs.
Strategic organization is a post-production organizational tool, not a method of acquiring the forces themselves in precise quantities. The "Block Unit" method is eternally destined to be terminally vague and that is the one thing any post-industrial setting can never be.