Bibor
Doomsday Machine
About whipping, so far I was playing by the logic of "if the city pop # would drop below the number of workable resource tiles, I don't whip just yet".
But, sometimes I get financial leaders and... well... basic tiles give 2, forests/hills give 3, resource tiles give 5-6 resources per allocated townsfolk, +1 for rivers. But with financial, two other tile types become as good as resource bonus tiles: fresh water lakes with lighthouse and riverside cottages.
My question is, should I treat these tiles as "resource tiles" when it comes to "whipping for fun" i.e. not an emergency/borderpop/granary/courthouse one) and let them do their job?
But, sometimes I get financial leaders and... well... basic tiles give 2, forests/hills give 3, resource tiles give 5-6 resources per allocated townsfolk, +1 for rivers. But with financial, two other tile types become as good as resource bonus tiles: fresh water lakes with lighthouse and riverside cottages.
My question is, should I treat these tiles as "resource tiles" when it comes to "whipping for fun" i.e. not an emergency/borderpop/granary/courthouse one) and let them do their job?