Whipping as financial -- tile questions

Bibor

Doomsday Machine
Joined
Jun 6, 2004
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Zagreb, Croatia
About whipping, so far I was playing by the logic of "if the city pop # would drop below the number of workable resource tiles, I don't whip just yet".

But, sometimes I get financial leaders and... well... basic tiles give 2, forests/hills give 3, resource tiles give 5-6 resources per allocated townsfolk, +1 for rivers. But with financial, two other tile types become as good as resource bonus tiles: fresh water lakes with lighthouse and riverside cottages.

My question is, should I treat these tiles as "resource tiles" when it comes to "whipping for fun" i.e. not an emergency/borderpop/granary/courthouse one) and let them do their job?
 
Yes
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It's so situational. Mansa handles it best of the fin leaders because he can do whip-spurts with slavery and OR to get some infra up to unlock national wonders and whathaveyou then switch to something else.
It largely comes down to what you need the most atm, production or beakers. If you need the hammers more, then whip.
 
If you need the hammers more, then whip.

Knowing what to do with your hammers is what makes you a Deity player. It's much simpler to tell everyone else "don't whip cottages".
 
Yes but you Dave, talk in general terms. Either elaborate or please stop confusing us. :p
 
Whip away unless you have awesome hammer tiles as well. If you have rather more food than direct hammers, consider whipping cap raisers over multipliers; if you still grow back faster than it takes the happiness penalty to go away consider sinking the food into workers or settlers or shuffling tiles between several closely spaced cities.

I tend to whip almost constantly because I love production but hate hammer improvements.
 
If you have the basic infra, don't whip, grow more.

If you lack it, whip.

It's situational of course, depending on your happy cap and worker force as well as immediate benefit value (say courthouse vs. Bank when having a surplus at 100% slider).
 
Well to try and be a bit more specific, don't whip away 2c+ cottages for just any building. You want food boosting buildings quickly where applicable (granary/lighthouse), libraries and universities to boost research and unlock oxfords. Don't whip away 3 good cottages to build a courthouse when you have 6 gold maintenance, losing 6-9 commerce say to get -3 maintenance per turn is a bad idea. Of course there are always exceptions, you might want to unlock the forbidden palace really bad and lack the normal production to get it in a timely fashion without whipping.
But in general think more carefully about whipping away good cottages than farms/mines cities since the latter grow back much faster.
Also of course, the lower your food surplus in a city, the less inclined you should be to whip, and only use it for the most necessary infra (like whipping a monument and then a granary). Most of the time it's better to not work cottages at all until you get these buildings up, just max food, get some farms if you have fresh water but lack good food resources and you can always cottage over them later.

Be particularly careful about whipping in the capital if you're trying to build a bureacracy science cap. Getting the cottages mature and the pop high is then very important for the capital and whipping and worker/settler builds should be avoided. The same of course applies to whipping away cottages that overlapping cities is growing for the capital.
 
yes, leverage any "resource tile" you can get by avoiding the whip. every 3 gold tile is useful in the early game.
 
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