Who agrees that Spiritual is a useless Trait and that Starting Mysticism is worthless?
Disclaimer: None of my threads has anything to do with Single Player Civilization 4 games.
Spiritual is only good in grabbing up Religions, because you won't have anarchy during the change of religions and civics.
Now if they removed the 4 turns per Civics change limit, Spiritual might be more effective in providing the player with a better danger room.
Disclaimer: None of my threads has anything to do with Single Player Civilization 4 games.
Spiritual is only good in grabbing up Religions, because you won't have anarchy during the change of religions and civics.
Now if they removed the 4 turns per Civics change limit, Spiritual might be more effective in providing the player with a better danger room.