Ok, my two cents... CivV is pretty, but hollow IMO. Perhaps expansion packs will fix some of the problems, but as one of my friends commented (and has been echoed here), it seems like a console game that has been chucked onto a computer.
And so to the attempts to tackle the SoD... The SoD has been described as a flaw of CivIV. I disagree, however I can see that it can get out of hand. But the developers have adopted a too radical method of dealing with it; 1UPT. Perhaps a better way might have been to limit stacks to say 5, or 3, or 10 (the number isn't so relevant as the existence of a limit) UPT on plains/grasslands tiles, with smaller limits for more difficult terrain.
I can't get over the feeling (and it isn't backed up with anything substantial), that the developers have been increasingly trying to limit war over the course of the series. This may be an admirable aim, and making decisive warfare more difficult might reflect the reality of our planet, but I can't help thinking that stronger economic/social pressures may have been more effective.
For me, the overly simplistic approach in CivV is worse than the micro-management necessary in later era warfare in CivIV, and takes much of the enjoyment out of the game for me.
As for making the AI more effective... welcome to the Holy Grail of technology!
And so to the attempts to tackle the SoD... The SoD has been described as a flaw of CivIV. I disagree, however I can see that it can get out of hand. But the developers have adopted a too radical method of dealing with it; 1UPT. Perhaps a better way might have been to limit stacks to say 5, or 3, or 10 (the number isn't so relevant as the existence of a limit) UPT on plains/grasslands tiles, with smaller limits for more difficult terrain.
I can't get over the feeling (and it isn't backed up with anything substantial), that the developers have been increasingly trying to limit war over the course of the series. This may be an admirable aim, and making decisive warfare more difficult might reflect the reality of our planet, but I can't help thinking that stronger economic/social pressures may have been more effective.
For me, the overly simplistic approach in CivV is worse than the micro-management necessary in later era warfare in CivIV, and takes much of the enjoyment out of the game for me.
As for making the AI more effective... welcome to the Holy Grail of technology!