@ Legator:
I liked it as well
Ok, I just did some testing with 180 crusaders (attack 50) vs 180 spearmen (defense 20).
All units had 9 hitpoints, all units were unfortified on grassland.
Here are the results:
171 of 180 crusaders survived: 95 % (all percentages based on 180)
5 crusaders left with 1 hitpoint: 2.7% status: red
14 crusaders left with 2 hitpoints : 7.7% status: red
22 crusaders left with 3 hitpoints: 12.2% status: red
41 crusaders left redlined: 22.8 %
11 crusaders left with 4 hitpoints: 6.1% status: yellow
28 crusaders left with 5 hitpoints: 15.5% status: yellow
30 crusaders left with 6 hitpoints: 16.6% status: yellow
69 crusaders left yellowed: 38.3%
35 crusaders left with 7 hitpoints: 19.4% status: green
19 crusaders left with 8 hitpoints: 10.5% status: green
7 crusaders left with 9 hitpoints: 3.8% status green
61 crusaders left green: 33.9%
1 spearman left with 1 hitpoint
3 spearmen left with 2 hitpoints
2 spearmen left with 3 hitpoints
3 spearmen left with 4 hitpoints.
9 of 180 spearmen survived: 5%
Observations during the fight: Redlined attackers *seem* to do quite good. Quite a lot of the 1 and 2 hp crusaders managed to kill off the spearman, although he at this point still was yellow.
On the other hand, 180 tries may be to less to be significant.
Interpretation:
A battle of 180 elite crusaders vs 180 elite spearmen resulted in 95% of the attackers surviving. Accordingly, 5% of the unfortified defenders survived.
61.1% of the attackers are considered "torn down" (yellow and red). Additional 5% have been killed. 66.1% of the attackers are not able to continue fighting (without recovering).
Personally, I am quite fine with these results. Although the attackers were of double the strength as the defenders (A50 vs D22), still the "unpredicted" results occur, such adding an element of surprise. On the other hand, this element of surprise is not as high that it would spoil the fun (or the human battle plan)
Nevertheless, the attacking army is not able to "stomp" through the enemy territory, even less when considering the fact that the setup was to the maximum advontage of the attacker.
I will go on and test the same for spearmen, fortified in a size 6 city with walls.
[edit] It took the crusades 5 turns to heal (with the exception of 1, who in turn 6 still was recovering. I have no clue, why this one takes longer

)