1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Who is playing 3.5

Discussion in 'Civ4 - Realism Invictus' started by buck beach, Jun 1, 2019.

  1. buck beach

    buck beach Prince

    Joined:
    Dec 2, 2001
    Messages:
    439
    Curious too see how other folks are presently doing. Even at Noble the game kicks me in the teeth.

    New features (???) overwhelming but interesting. The cities revolting and forming another Civ a real surprise. Anyway would really like to see who is playing and some current tips as to how to play.

    Buck
     
  2. Loffas

    Loffas Warlord

    Joined:
    Oct 5, 2012
    Messages:
    155
    Location:
    Örebro, Sweden
    Well, i play all of the civ iv mods and checking for updates just about every week :)
    Because i can t really program myself i only make some changes in the xml code after my own ideas.
     
  3. buck beach

    buck beach Prince

    Joined:
    Dec 2, 2001
    Messages:
    439
    Guess that's two of us.

    Buck
     
  4. Monjis

    Monjis Chieftain

    Joined:
    Jun 11, 2008
    Messages:
    13
    Location:
    Madrid
    Can't access Relism invictus page to look for 3.5 nor the actual version...
     
  5. Robalex

    Robalex Chieftain

    Joined:
    Feb 6, 2019
    Messages:
    18
    Gender:
    Male
    Location:
    Trevelin
    Last edited: Aug 22, 2019
  6. dbiss17

    dbiss17 Chieftain

    Joined:
    Feb 6, 2018
    Messages:
    30
    Gender:
    Male
    How can I get access to the 3.5 SVN? I need some kind of link right?
     
  7. Walter Hawkwood

    Walter Hawkwood RI Court Painter

    Joined:
    Nov 18, 2003
    Messages:
    3,355
    Location:
    London, UK
  8. Aquila SPQR

    Aquila SPQR Prince

    Joined:
    Jan 7, 2009
    Messages:
    510
    Location:
    Central Europe
    I would like to, but there's one thing that this mod lacks, and it's a very crucial one. The worst thing in Civ IV is the stack of doom. And RI does not remove it. In my opinion the RI's stack penalties are not working - AI still uses stacks of doom (I've seen more than 100 enemy units on one tile once) and even with those penalties they tend to be unstoppable. There is UPT mechanic available (A New Dawn has it) - it gives the ability to set the number of units per tile (15 or 20 is perfect to me) and it finally removes stacks of doom, forever. Realism Invictus merged with UPT limit would be the best Civ IV mod out there.
     
  9. buck beach

    buck beach Prince

    Joined:
    Dec 2, 2001
    Messages:
    439
    I totally agree there is a real need to limit the stacks to eliminate the Stack of Doom. Hope someone is listening!
     
  10. Aquila SPQR

    Aquila SPQR Prince

    Joined:
    Jan 7, 2009
    Messages:
    510
    Location:
    Central Europe
    I've found few old threads about limiting number of units but I doubt I'll be able to do anything myself since I have only experience in tweaking the XML values. But if I manage to get anything working I'll let you know.
     
  11. Walter Hawkwood

    Walter Hawkwood RI Court Painter

    Joined:
    Nov 18, 2003
    Messages:
    3,355
    Location:
    London, UK
    Not happening.
     
  12. buck beach

    buck beach Prince

    Joined:
    Dec 2, 2001
    Messages:
    439
    Anything planned, or is the stack a feature of the mod?
     
  13. Shuikkanen

    Shuikkanen Warlord

    Joined:
    Feb 2, 2012
    Messages:
    259
    Location:
    Finland
    I think he just meant to point out (once again) that there won't be any more major changes happening in the mod, such as merging it with something else surely would be.
     
  14. Walter Hawkwood

    Walter Hawkwood RI Court Painter

    Joined:
    Nov 18, 2003
    Messages:
    3,355
    Location:
    London, UK
    Word.
     

Share This Page