Craig_Sutter
Deity
I have a scenario with farms preplaced on map... a mod (not yours) adds an improvement and incidentally addresses the farm improvement bug as part of the installation. The mod crashes, I think due to the farm improvements. The mod works when I play without a scenario. Should farm improvements be removed prior to adding your component addressing this bug? Or does your mod replace on map improvements? Or am I mistaken about this being the cause of the crash?
I realize your mod is not involved here but you use a similar mechanism. If yours addresses the problem then I will alter the original mod and incorporate your solution.
I realize your mod is not involved here but you use a similar mechanism. If yours addresses the problem then I will alter the original mod and incorporate your solution.