so officially...
desert start on a hill coast river with 3 salt and marble nearby. and kind of on a peninsula and not surrounded? and probably 1 NW nearby that no stupid CS has. Along with of course, coal and and oil in easy reach
Salts on plain desert are terrible. 1 food and 1 gold or something when unimproved iirc. The op salts are on plains (gold, hammers, and food even before improving)
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Kinda makes sense that desert can be powerful and tundra can't. Historically, there have been a reasonable number of powerful empires whose power bases were fertile areas (often river valleys) surrounded by deserts (Egypt, Mesopotamian cultures like Babylon and Sumeria, Iran, etc.) There really haven't been powerful civilizations originating from the tundra.
It's been a while since I looked at the numbers, I think desert hills are considered same value as any other hills because what the RNG does is evaluate the yield of the tile which is identical for all tiles. As pointed out above, with Desert starts you will pretty much always start on a river because any desert off river will be considered infertile and hence unsutable for start location. A river will be surrounded by Flood Plains on both sites, so generally you will have enough fertile tiles to cover your needs for a long time, but that is no different that grassland river starts (I think the value of flood plain = grassland river).I read here that as well as the RNG in generating terrain, the game adds extra luxes/resources around your start to "balance" it. This algorithm considers desert the worst, but has desert hills listed as "worse" than normal hills and I think underestimates floodplains as well if I recall. Overall, this means that if the game gives you a nice 8-10 floodplains start with many adjacent desert hills it will also give you an OP amount of resources as well, meaning every time this kind of start is rolled it's given an extra edge. Enough players have played one of these starts to have started thinking of desert in general as "OP" though it's only sometimes that that's true. Doesn't mean every desert start turns out well though--you could roll without a lot of hills around for instance or with only 5 floodplains and then it still sucks no matter how many extra resources you get in the outer ring.
The rest is just a little late game bonus (it's remarkable though that they squished every large and little advantage imaginable onto desert tiles...).
The point is that the fact that flat desert tiles are completely useless doesn't make any difference in game, because only the most horrid city locations will have a large amount of these tiles, and as long as there is a decent array of other tiles, you can have a perfectly functional city while leaving those flat desert tiles unworked.You could make your point without exaggerating. Did you forget to mention that flat desert tiles that are not next to a river without Petra are COMPLETELY USELESS?![]()