Rooftrellen
King
Another option would be to add more units to counter each other. Make axe using units that can counter mounted units and pikemen. They would be cheap and weak, but effective as cannon fodder and countering those specific units. Allow current (melee) mounted units to get a bonus against flanked units, carving out their niche, but keeping the focus on ground units for most civs.
Add in a ranged mounted line that is a bit slower than the mounted melee units.
Then give current ranged units to crossbowmen a bonus when firing without moving, and give pikemen a bonus defense to ranged attacks, helping them really counter these guys.
The end result:
Swordsmen are your basic backbone unit. Hammer for hammer these are the best bet against anything else, but they don't specialize against anything. They would be likely to be used on defense to provide ZoC for archers against a potentially varied incoming army.
Axemen are cheap light infantry that can counter melee mounted and spear/pikemen on a per hammer basis, much like Swordsmen against Pikemen currently. They would be built in small numbers due to the upgrade cost when they get to muskets and their specialized nature, but would provide a good amount of health to an army in a pinch.
Melee mounted units are to swoop in and attack from the edges, leaving the enemy dead or hurt and unable to get away. Their power should make it ok that they can be countered by 2 other types of units.
Infantry ranged units help hold the line, standing behind allies, safe by ZoC, and raining death on attacking armies.
Ranged mounted units would become the mobile ranged attack units, stronger than their infantry counter parts after moving as they push forward.
Pikemen become a nice counter to ranged units, and can still fight well against mounted units. They would be likely to be used on offense due to their ability to stand up to ranged attacks.
Early war (and tech for that matter) seem really over simplified and mostly there just to bring you to the industrial revolution. It would be nice if they could beef it up a bit.
Add in a ranged mounted line that is a bit slower than the mounted melee units.
Then give current ranged units to crossbowmen a bonus when firing without moving, and give pikemen a bonus defense to ranged attacks, helping them really counter these guys.
The end result:
Swordsmen are your basic backbone unit. Hammer for hammer these are the best bet against anything else, but they don't specialize against anything. They would be likely to be used on defense to provide ZoC for archers against a potentially varied incoming army.
Axemen are cheap light infantry that can counter melee mounted and spear/pikemen on a per hammer basis, much like Swordsmen against Pikemen currently. They would be built in small numbers due to the upgrade cost when they get to muskets and their specialized nature, but would provide a good amount of health to an army in a pinch.
Melee mounted units are to swoop in and attack from the edges, leaving the enemy dead or hurt and unable to get away. Their power should make it ok that they can be countered by 2 other types of units.
Infantry ranged units help hold the line, standing behind allies, safe by ZoC, and raining death on attacking armies.
Ranged mounted units would become the mobile ranged attack units, stronger than their infantry counter parts after moving as they push forward.
Pikemen become a nice counter to ranged units, and can still fight well against mounted units. They would be likely to be used on offense due to their ability to stand up to ranged attacks.
Early war (and tech for that matter) seem really over simplified and mostly there just to bring you to the industrial revolution. It would be nice if they could beef it up a bit.