But that is not going to stop you from making a comparison I never implied was necessary in the evaluation of the building. Can you bulb the tech for gambling house? No. Does the tech for gambling house give a free great person? No. Does the tech give you an additional slider? No.
We are comparing buildings here, not techs. Drama leads to... nothing, whereas mathematics leads to engineering, one of the strongest techs in the mid game, and one that does in fact, give a great person.
Only in cities that have more than 1 temple and lack both a market and a theatre.
Religion gives +1 Happiness to a city with that religion. It also gives +1 happiness if you have a temple of any religion. These aren't exactly rare occurrances here, especially if you've spread the religion via priests.
In reality, a temple built by itself without anything else going on... provides +20% culture and costs 1/2 as much.
Are you
trying to be obtuse here? It also provides whatever bonus' the religion gets from said temple, such as the ability to build priests, boosts to health or economy, or straight up more culture, if that's something you feel you need.
I thought you said no apples and oranges, but fine...
And what else do you get for the tech you needed to build the gambling house?
Gambling houses are very good, and cheaper. You get almost nothing from Drama if you aren't the first to get it. Tell me, how often do you research Drama if you don't bulb it? How often if it doesn't come with a Great Person?
Yet, Mathematics, which lets you adjust tax income, as well as build the second best Happiness provider (Behind public baths) and is half the requirement for the Bazaar of Mammon, is always all of those things. And it will still always be a prerequisite for Engineering.
So, no resource and no civic and no slider and it is only 1? How is it one?
Wait a minute! Temples, "on the other hand", give 1 from civic and 1 from resource...
So do theatres? Why are they the "other hand"?
Because they don't cost 250 production, and you likely ALREADY have them in your cities... because they were cheap enough to build.
Culture boost? +20% is nothing without culture slider. +3 base is more. Less hammers? True, temples cost 1/2 the hammers. Less tech? Drama is FREE with a great bard (or gives you a great person if you tech it). Religion is free? Spreading it to build the temple is free?
If Drama is FREE with a great bard, then heck, Priesthood is FREE with enough beakers. Are you kidding me? I mean, why do you even HAVE a great bard this early? A great scientist at roughly the same time will give your nation probably a 30% boost to overall science. And the specialist you were using to generate it, didn't, y'know, suck.
I don't think we need to make theatres another guardian of nature. Cutting cost to 200 hammers is fine.
I don't bother with gambling houses as often as theatres. Culture slider is invaluable to a domination victory and/or rapid conquest of many cities. If for no other reason than friendly roads on the way to the next city.
This is Madness (Sparta?). Culture invaluable to domination victory? What, because you tried to do it via subversion, instead of conquest? It takes only two or three turns to get 100 culture at the point in the game you are trying to get domination. And even still, you could just, like, conquer one more city. Even if you dog it, and take 10 turns to get that extra little aura of culture.. those are the last 10 turns of the game, who cares if it's 2 turns or 10?
And not building Gambling houses... I can't even imagine what would cause you to shy away from them. I guess if you didn't need the happiness, they end up just being really expensive market places. But if you aren't in that situation, the gambling house happiness bonus can be freaking huge. Even more so, as costs increase during war time, routing science into taxes will ALSO fight the eventual war weariness. With a theatre providing a similar bonus, you'd split your GNP between the two to maintain happiness and good taxation. In fact, there is zero reason (Assuming equivalent spread of Theatres to Gambling houses) to put money into culture, because culture doesn't, by itself, do all that dang much.