Cymsdale
Prince
- Joined
- Nov 14, 2005
- Messages
- 460
From reading various strategies on this forum, I see advice to halt population growth before unhappy citizens appear.
This forum post in particular tells you to "slam on the breaks" when the happiness equals the unhappiness. It does not suggest the same for city health...
http://forums.civfanatics.com/showthread.php?t=158482
What I want to know is, what is so bad about having an unhappy citizen in your city. If you have a slam the breaks at a population of 8 because you know the 9th citizen is not going to contribute, how is having that 9th citizen (who doesn't work) any different than not having it at all? The only thing they do is effect population growth by consuming food, but the strategy was to halt the growth of population anyway to prevent them from appearing. Now, why not just allow that unhappy citizen to be created, so when happiness is later increased, you have the citizen available. Why is the unhappy citizen considered to be a BAD thing instead of just a neutral thing?
This forum post in particular tells you to "slam on the breaks" when the happiness equals the unhappiness. It does not suggest the same for city health...
http://forums.civfanatics.com/showthread.php?t=158482
What I want to know is, what is so bad about having an unhappy citizen in your city. If you have a slam the breaks at a population of 8 because you know the 9th citizen is not going to contribute, how is having that 9th citizen (who doesn't work) any different than not having it at all? The only thing they do is effect population growth by consuming food, but the strategy was to halt the growth of population anyway to prevent them from appearing. Now, why not just allow that unhappy citizen to be created, so when happiness is later increased, you have the citizen available. Why is the unhappy citizen considered to be a BAD thing instead of just a neutral thing?